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  • Crash with Flamethrower

    Hi!

    I've got to deal with a problem, that is most vital for singleplayer campaign.
    Every time i equip the flamer ut2k4 crashes. This occurs mostly at mission start. Sometimes it launches the game, but switching to the flamthrower causes ut to crash. Multiplayer is not affected.
    I got this error message:
    UT2004 Build UT2004_Patch_[2004-05-10_17.18]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD PentiumPro-class processor @ 1403 MHz with 511MB RAM
    Video: NVIDIA GeForce4 Ti 4200 with AGP8X (5672)

    General protection fault!

    History: UObject::execClassContext <- (AoHUD Ao-Salvage.AoHUD @ Function AoPrototype.AoHUD.Fire : 006F) <- UObject:rocessEvent <- (AoAPlayer Ao-Salvage.AoAPlayer, Function AoPrototype.AoPlayer.PlayerBriefing.Fire) <- UObject::ScriptConsoleExec <- (AoAPlayer Ao-Salvage.AoAPlayer) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- ExecAlias <- UInput::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput:rocess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

    I hope u guys can help!
    I wanna see these bugs burn...

  • #2
    There should be a log file somewhere in your installation directory of AlienSwarm (called AlienSwarm.log) or just search for it
    Delete the file and start the game so it crashes straight away. ie with the flamer

    Post log.

    Are you up-to date of GFX drivers

    Comment


    • #3
      Here is the new log:

      Code:
      Log: Log file open, 09/16/04 11:10:39
      Init: Name subsystem initialized
      Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
      Init: Version: 3204 (127.29)
      Init: Compiled: May 10 2004 17:19:20
      Init: Command line:  -mod=AlienSwarm LOG=AlienSwarm.log
      Init: Character set: Unicode
      Init: Base directory: E:\Spiele\UT2004\System\
      Init: Ini:..\AlienSwarm\System\AlienSwarm.ini   UserIni:..\AlienSwarm\System\AlienSwarmUser.ini
      Init: Build label: UT2004 Build UT2004_Patch_[2004-05-10_17.18]
      Init: Object subsystem initialized
      Log: 	nv4_disp.dll/NVIDIA GeForce4 Ti 4200 with AGP8X
      DevLIPSinc: [LIPSinc]: LIPSincInitGame
      DevLIPSinc: [LIPSinc]: Found files...
      DevLIPSinc: [LIPSinc]: LoadLIPSincDBFromDisk with 0 files
      Log: Game class is 'GameInfo'
      Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 6.667000...
      ScriptLog: GameInfo::InitGame : bEnableStatLogging False
      Log: Browse: AlienSwarmStartup.ut2?Name=Charon?Class=Engine.Pawn?Character=Gorge?team=255?Sex=M
      Warning: Missing Function Function XGame.xWeaponAttachment.InitFor
      DevLIPSinc: [LIPSinc]: LIPSincInitLevel
      Log: Collecting garbage
      Log: Purging garbage
      Log: Garbage: objects: 38518->38514; refs: 437171
      Log: Game class is 'AoCinematicGame'
      Log: Bringing Level AlienSwarmStartup.myLevel up for play (0) appSeconds: 23.205000...
      Log: (Karma): Autodetecting CPU for SSE
      Log: (Karma): Using x86 Optimizations
      ScriptLog: GameInfo::InitGame : bEnableStatLogging False
      Warning: AoMarine AlienSwarmStartup.AoMarine1 (Function Engine.Pawn.PostBeginPlay:010C) Accessed None 'Controller'
      Log: Adding temporary MD5 entry for Package Engine
      Log: Adding temporary MD5 entry for Package Core
      Log: Adding temporary MD5 entry for Package XGame
      Log: Adding temporary MD5 entry for Package UnrealGame
      Log: Adding temporary MD5 entry for Package Gameplay
      Log: Adding temporary MD5 entry for Package IpDrv
      Log: Adding temporary MD5 entry for Package Editor
      Log: Adding temporary MD5 entry for Package Fire
      Log: Adding temporary MD5 entry for Package XPickups
      Log: Adding temporary MD5 entry for Package xVoting
      Log: Adding temporary MD5 entry for Package XInterface
      Log: Adding temporary MD5 entry for Package XWeapons
      Log: Adding temporary MD5 entry for Package UWeb
      Log: Adding temporary MD5 entry for Package GUI2K4
      Log: Adding temporary MD5 entry for Package Onslaught
      Log: Adding temporary MD5 entry for Package UT2k4Assault
      Log: Adding temporary MD5 entry for Package Vehicles
      Log: Adding temporary MD5 Database record for Package AoMisc [333df59c2ac73413ed5799735643f386]
      Log: Adding temporary MD5 Database record for Package AoPrototype [bbac3a08f4df5d099be66ea31d1c11a4]
      Log: Adding temporary MD5 Database record for Package AoInterface [273ca5919fee310be6497dd0f5df1ee6]
      Log: Adding temporary MD5 Database record for Package AoAI [027150e463371a90c1510a717a93ab2c]
      Log: ALAudio: Using DirectSound to record audio.
      Warning: Failed to load 'NULL': Can't resolve package name
      Warning: Failed to load 'Class None.': Can't resolve package name
      Warning: Failed to load 'NULL': Can't resolve package name
      Warning: Failed to load 'Class None.': Can't resolve package name
      ScriptLog: New Player Charon id=62d34618181ee7f5ea5ed3e52bfffa01
      Log: Opened viewport
      Log: Enter SetRes: 1024x768 Fullscreen 1
      Log: Using back-buffer format 23(16-bit)
      Log: Using depth-buffer format 80(16-bit)
      Log: Creating device
      Log: xD3DHelper::Init (QuadEmulation)
      Log: OS doesn't support IME.
      Log: Startup time: 25.776000 seconds
      Log: Precaching: AlienSwarmStartup.LevelInfo0
      Log: Static mesh batches: 1391004 vertex bytes, 178038 index bytes
      Log: Allocating 16384 byte dynamic index buffer.
      Log: Preprocessing:  Vertex stream total vertices: 180 Orig wedges: 180
      Log: Finished precaching geometry in 0.699 seconds
      Log: Finished precaching textures in 0.782 seconds
      ScriptLog: Current slot is 0
      ScriptLog: Current slot is 1
      ScriptLog: Current slot is 0
      ScriptLog: Attempting to close a non-existing menu page
      Log: URL: Adding default option Name=Charon
      Log: URL: Adding default option Class=Engine.Pawn
      Log: URL: Adding default option Character=Gorge
      Log: URL: Adding default option team=255
      Log: Browse: AOL-CampaignLobby?game=AoInterface.AoCampaignLobbyGame?CampaignSlot=0?NewGame=No?Name=Charon?Class=Engine.Pawn?Character=Gorge?team=255
      ScriptLog: AoLoadingVignette2KFour 
      Warning: AoConsole Package.AoConsole (Function AoPrototype.AoConsole.NotifyLevelChange:001E) Accessed None 'myHUD'
      DevLIPSinc: [LIPSinc]: LIPSincInitLevel
      Log: Collecting garbage
      Log: Purging garbage
      Log: Garbage: objects: 41533->41455; refs: 500772
      Log: Game class is 'AoCampaignLobbyGame'
      Log: Bringing Level AOL-CampaignLobby.myLevel up for play (0) appSeconds: 62.696000...
      Log: (Karma): Autodetecting CPU for SSE
      Log: (Karma): Using x86 Optimizations
      Log: (Karma:) KAggregateGeomInstance: (StaticMeshActor10) Cannot 3D-Scale Karma primitives (sphere, box, cylinder).
      Log: (Karma:) KAggregateGeomInstance: (StaticMeshActor4) Cannot 3D-Scale Karma primitives (sphere, box, cylinder).
      Log: (Karma:) KAggregateGeomInstance: (StaticMeshActor6) Cannot 3D-Scale Karma primitives (sphere, box, cylinder).
      Log: (Karma:) KAggregateGeomInstance: (StaticMeshActor2) Cannot 3D-Scale Karma primitives (sphere, box, cylinder).
      Log: (Karma:) KAggregateGeomInstance: (StaticMeshActor3) Cannot 3D-Scale Karma primitives (sphere, box, cylinder).
      ScriptLog: GameInfo::InitGame : bEnableStatLogging False
      Warning: AoLobbyGameReplicationInfo AOL-CampaignLobby.AoLobbyGameReplicationInfo (Function AoInterface.AoLobbyGameReplicationInfo.PostNetBeginPlay:001B) Accessed None 'LocalPlayerController'
      Warning: xPawn AOL-CampaignLobby.xPawn2 (Function UnrealGame.UnrealPawn.AddDefaultInventory:018D) Accessed None 'Controller'
      Log: Spawning new actor for Viewport WindowsViewport
      Warning: Failed to load 'NULL': Can't resolve package name
      Warning: Failed to load 'Class None.': Can't resolve package name
      Warning: Failed to load 'NULL': Can't resolve package name
      Warning: Failed to load 'Class None.': Can't resolve package name
      Warning: Failed to load 'Class AoInterface.AoLobbyPawn': Failed to find object 'Class AoInterface.AoLobbyPawn'
      Warning: SpawnActor failed because class Pawn is abstract
      ScriptLog: Couldn't spawn player of type None at AOL-CampaignLobby.PlayerStart2
      ScriptLog: New Player Charon id=62d34618181ee7f5ea5ed3e52bfffa01
      Log: Precaching: AOL-CampaignLobby.LevelInfo0
      Log: Static mesh batches: 2163672 vertex bytes, 195066 index bytes
      Log: Allocating 16384 byte dynamic index buffer.
      Log: Allocating 64320 byte dynamic index buffer.
      Log: Finished precaching geometry in 1.118 seconds
      Log: Finished precaching textures in 0.599 seconds
      ScriptLog: ProcessServerTravel: Ao-Rescue.ut2?game=AoPrototype.AoGameInfo?CampaignSlot=0?CampaignMission=5?NewGame=No
      ScriptLog: PreClientTravel
      Log: Server switch level: Ao-Rescue.ut2?game=AoPrototype.AoGameInfo?CampaignSlot=0?CampaignMission=5?NewGame=No
      Log: Browse: Ao-Rescue.ut2?game=AoPrototype.AoGameInfo?CampaignSlot=0?NewGame=No?Name=Charon?Class=Engine.Pawn?Character=Gorge?team=255?CampaignMission=5
      Warning: Missing Texture Texture AODecals.Decals.SecurityProjectorTex
      ScriptLog: AoLoadingVignette2KFour 
      Warning: AoConsole Package.AoConsole (Function AoPrototype.AoConsole.NotifyLevelChange:001E) Accessed None 'myHUD'
      DevLIPSinc: [LIPSinc]: LIPSincInitLevel
      Log: Collecting garbage
      Log: Purging garbage
      Log: (Karma): Level Karma Terminated.
      DevLIPSinc: [LIPSinc]: LIPSincShutdownLevel
      Log: Garbage: objects: 48075->47211; refs: 639843
      Log: Game class is 'AoGameInfo'
      Log: Bringing Level Ao-Rescue.myLevel up for play (0) appSeconds: 81.781000...
      Log: (Karma): Autodetecting CPU for SSE
      Log: (Karma): Using x86 Optimizations
      ScriptLog: GameInfo::InitGame : bEnableStatLogging False
      ScriptLog: # Alien Swarm ######## Version: v1.2 ## Netmode: 0
      Log: Spawning new actor for Viewport WindowsViewport
      Warning: Failed to load 'NULL': Can't resolve package name
      Warning: Failed to load 'Class None.': Can't resolve package name
      Warning: Failed to load 'NULL': Can't resolve package name
      Warning: Failed to load 'Class None.': Can't resolve package name
      Log: Adding temporary MD5 Database record for Package AoObjectives [d9212a9ca382913dd2857973b0c8f66c]
      Log: Adding temporary MD5 Database record for Package AoSoldierProfiles [62aee2f3eedba8eda7e7f14734fd034a]
      Log: Adding temporary MD5 Database record for Package AoStartingEquip [b3e5a9279cb6e35827f97ab2bcaf61ba]
      Log: Precaching: Ao-Rescue.LevelInfo0
      Log: Static mesh batches: 11437452 vertex bytes, 1285008 index bytes
      Log: Allocating 16384 byte dynamic index buffer.
      Log: Preprocessing:  Vertex stream total vertices: 104 Orig wedges: 104
      Log: Finished precaching geometry in 3.772 seconds
      Log: Finished precaching textures in 1.752 seconds
      Warning: Failed to load 'NULL': Can't resolve package name
      Warning: Failed to load 'Class None.None': Can't resolve package name
      Warning: Failed to load 'NULL': Can't resolve package name
      Warning: Failed to load 'Class None.None': Can't resolve package name
      Critical: UObject::execClassContext
      Critical: (AoHUD Ao-Rescue.AoHUD @ Function AoPrototype.AoHUD.Fire : 006F)
      Critical: UObject::ProcessEvent
      Critical: (AoAPlayer Ao-Rescue.AoAPlayer, Function AoPrototype.AoPlayer.PlayerBriefing.Fire)
      Critical: UObject::ScriptConsoleExec
      Critical: (AoAPlayer Ao-Rescue.AoAPlayer)
      Critical: UPlayer::Exec
      Critical: UViewport::Exec
      Critical: UWindowsViewport::Exec
      Critical: UInput::ExecInputCommands
      Critical: ExecAlias
      Critical: UInput::Exec
      Critical: UViewport::Exec
      Critical: UWindowsViewport::Exec
      Critical: UInput::ExecInputCommands
      Critical: UInput::Process
      Critical: UEngine::InputEvent
      Critical: UWindowsViewport::CauseInputEvent
      Critical: UWindowsViewport::UpdateInput
      Critical: UViewport::ReadInput
      Critical: APlayerController::Tick
      Critical: TickAllActors
      Critical: ULevel::Tick
      Critical: (NetMode=0)
      Critical: TickLevel
      Critical: UGameEngine::Tick
      Critical: Level Rescue
      Critical: UpdateWorld
      Critical: MainLoop
      Critical: FMallocWindows::Free
      Critical: FMallocWindows::Realloc
      Critical: 676F4C57 0 FArray
      Critical: FArray::Realloc
      Critical: 0*2
      Critical: FMallocWindows::Free
      Exit: Executing UObject::StaticShutdownAfterError
      Exit: Executing UWindowsClient::ShutdownAfterError
      Log: Waiting for file streaming thread to finish...
      Exit: OpenAL Audio subsystem shut down.
      Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
      Exit: Exiting.
      Log: FileManager: Reading 0 GByte 212 MByte 536 KByte 809 Bytes from HD took 28.359784 seconds (28.246784 reading, 0.113000 seeking).
      Log: FileManager: 3.067971 seconds spent with misc. duties
      Uninitialized: Name subsystem shut down
      Uninitialized: Log file closed, 09/16/04 11:13:15
      My videodrivers are a bit old. Detonator 56.72
      I'll try a new one...
      Last edited by modetwo; 16 Sep 2004, 05:45 AM. Reason: Please paste logs inside [code] tags

      Comment


      • #4
        Ok, latest driver didnt make it!(61.77)
        My problem persists.
        Help, plz!

        Comment


        • #5
          what patch are you running (UT2004 patch that is)

          latest is 3323

          Comment


          • #6
            I'm running version 3204.

            Comment


            • #7
              well upgrade 1st, its prolly not that since it works with prev version, but the the basics out of the way.

              Comment


              • #8
                have you tried re-install AS1.2, a file might have got corrupted in your installtion.

                re-download it as well to double make sure about the archive's integraty

                Comment


                • #9
                  Originally posted by Charon
                  I'm running version 3204.
                  You need to get a newer patch.

                  Originally posted by Omega
                  Make sure you have patch 3270 or higher installed.
                  Read.

                  Comment


                  • #10
                    Thanks a lot mOdEtWo!
                    That was it!
                    wrong version

                    Comment

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