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Thievery 1.3 Patch out soon!
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See, now -that- is official. Speculation over. Gasp in wonder at the changes. Scowl in frustration at the lack of download links :pMordengaard - Tester/Mapper/Voice Actor/Nitpick/Coder
"Criminal: A person with predatory instincts who has not sufficient capital to form a corporation."
:: Howard Scott
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Originally posted by #Thievery<mOdEtWo> man, just fucking great
<mOdEtWo>
<mOdEtWo> I bet a couple of weeks left or so..
* mOdEtWo crosses his fingers
<mOdEtWo>
<Dalai> download links should be up later tonight
<mOdEtWo> WHAT?
<TheMachine> JOY!
<mOdEtWo> is that true?
<Mordengaard> lol
<Mordengaard> yeah
<Lurox> That's fucking great, Dalai!!!
<mOdEtWo> OMFG
<mOdEtWo>
<mOdEtWo> I can't sleep tonight then
<mOdEtWo> hahaha
<Dalai>
<Lurox> Me either, hahaahh!
* TheMachine dances around to room naked
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alright! 'realistic' KOs and guards can wake each other up! AND we can hide bodies properly! w00t!
AND no more guard llamas fuxing around with supply chests! yey!Gotta knock a little harder
Gotta knock a little harder
Gotta knock a little harder
Break through the door
--Cowboy Bepop: Knockin' on Heaven's Door OST signed by Yoko Kanno *heart*
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What happens when all AI and all but one human are KO'd, no bodies are found? Human guards cannot respawn and turn into spectators? What happens when the remaining guard finds some bodies? Can human guards return?
W00T! My thief players <= guard players autobalance idea was included!
Thieves moving the chest is pure EVIL!!!Take THAT, bodystackers!
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