Currently, Clever AI guards can:
Pinpoint noises like they have radar.
(One noise when they are looking for you will result in them running to you and smashing your skull open with a mace, even when you are invisible.
See you when you have swallowed an invis potion.
(This happened so many times that I stopped counting. AI see you, lock on and manage to shoot or smash you when you are a good 5 seconds into your invis and 10 foot away from them.)
Be on full alert from the getgo.
(You'd spawn, creep upto an AI (when enjoying spawn invis.) try to KO him and get smashed by an AI before you could even release the charge... like he was expecting you to KO him. This happens all the time and the guards are NEVER alerted. At least in 1.2 they'd be surprised if they bumped into something or something into them, I want that back... noone wants shadowslashing AI.
)
Neve lose track unless the thief went off of the pathnoded area.
(You'd be seen by an AI, get a bolt in your ass, you'd run like hell for a minute, stop to rest somewhere only to have the AI come run around the corner 10 seconds later, run straight into the shadow to your position and whack you with the mace like he was a goddamn psychic.)
Disregard speed penalties.
AI Guards wielding the mace or crossbow run just as fast as guards wielding nothing. This is annoying because I have to chase an AI over half the level before i can give them orders.
use charged attacks without charging.
(not only can they do this, they can do so without warning, you dont have to bump into them or turn visible, you'd just enter a certain area in front of the guard and he'll do an uberweaponswitch and whack you in less time than a second... killing you even before the damn speech for [Ima kill you] has finished playing.)
hang around on alert sites too long.
(This is a pain for both guards and thieves, because the AI leave their guard positions to run around in shadows for a full minute, and for thieves because they're stuck for so long. Any kind of movement will result in the AI pinpointing your location (even creeping on carpet will) and killing you.)
Seriously, as a guard it's damn near impossible to get kills now since the AI's are so damn uber. As a guard I'd rather have the 1.2 AI who could fend off when correctly placed instead of these uberthings that don't even require orders to completely own the game... Right now on maps like DE the game is 5 to 16 in favor of the guards just because of the damn AI.
I'm not saying AI should be stupid, but they need to stop owning. I suggest the admins turn the AI down to normal, so that once again ghosting can be done without AI's (who are not even in the room) suddenly come barging in to smash your skull when youre invisible. And so that once again guard games rely on human skills and strategy rather than running around aimlessly.
I don't think the wake up feature has anything to do with the imbalance, it rather prevents thieves from using the blackjack in situations where the blackjack wouldn't and shouldn't be used. I rather think the thieves keep losing now because the AI are so damn uber. Any game won by guards will now contain at least 50% AI kills. I'm sure that when the AI's are set back to the level that is most like 1.2, thieves will start winning again, because these bots limit their options, and any form of movement will result in the AI pinpointing them and killing them.
Pinpoint noises like they have radar.
(One noise when they are looking for you will result in them running to you and smashing your skull open with a mace, even when you are invisible.
See you when you have swallowed an invis potion.
(This happened so many times that I stopped counting. AI see you, lock on and manage to shoot or smash you when you are a good 5 seconds into your invis and 10 foot away from them.)
Be on full alert from the getgo.
(You'd spawn, creep upto an AI (when enjoying spawn invis.) try to KO him and get smashed by an AI before you could even release the charge... like he was expecting you to KO him. This happens all the time and the guards are NEVER alerted. At least in 1.2 they'd be surprised if they bumped into something or something into them, I want that back... noone wants shadowslashing AI.

Neve lose track unless the thief went off of the pathnoded area.
(You'd be seen by an AI, get a bolt in your ass, you'd run like hell for a minute, stop to rest somewhere only to have the AI come run around the corner 10 seconds later, run straight into the shadow to your position and whack you with the mace like he was a goddamn psychic.)
Disregard speed penalties.
AI Guards wielding the mace or crossbow run just as fast as guards wielding nothing. This is annoying because I have to chase an AI over half the level before i can give them orders.
use charged attacks without charging.
(not only can they do this, they can do so without warning, you dont have to bump into them or turn visible, you'd just enter a certain area in front of the guard and he'll do an uberweaponswitch and whack you in less time than a second... killing you even before the damn speech for [Ima kill you] has finished playing.)
hang around on alert sites too long.
(This is a pain for both guards and thieves, because the AI leave their guard positions to run around in shadows for a full minute, and for thieves because they're stuck for so long. Any kind of movement will result in the AI pinpointing your location (even creeping on carpet will) and killing you.)
Seriously, as a guard it's damn near impossible to get kills now since the AI's are so damn uber. As a guard I'd rather have the 1.2 AI who could fend off when correctly placed instead of these uberthings that don't even require orders to completely own the game... Right now on maps like DE the game is 5 to 16 in favor of the guards just because of the damn AI.
I'm not saying AI should be stupid, but they need to stop owning. I suggest the admins turn the AI down to normal, so that once again ghosting can be done without AI's (who are not even in the room) suddenly come barging in to smash your skull when youre invisible. And so that once again guard games rely on human skills and strategy rather than running around aimlessly.
I don't think the wake up feature has anything to do with the imbalance, it rather prevents thieves from using the blackjack in situations where the blackjack wouldn't and shouldn't be used. I rather think the thieves keep losing now because the AI are so damn uber. Any game won by guards will now contain at least 50% AI kills. I'm sure that when the AI's are set back to the level that is most like 1.2, thieves will start winning again, because these bots limit their options, and any form of movement will result in the AI pinpointing them and killing them.
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