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  • Mutators and add-ons???

    I see thievery 1.3 supports mutators like BDBMapVote and stuff. But is there a way to turn on the mutate for slv2 and other mods?

  • #2
    Originally posted by KewlAzMe
    I see thievery 1.3 supports mutators like BDBMapVote and stuff. But is there a way to turn on the mutate for slv2 and other mods?
    The problem with doing that is that there are no spawns in the maps for those items. They'd still have to be summoned.

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    • #3
      One thing I'd like to see is that "Zombie Match", could be cool... :twisted:

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      • #4
        Originally posted by LaughingRat
        Originally posted by KewlAzMe
        I see thievery 1.3 supports mutators like BDBMapVote and stuff. But is there a way to turn on the mutate for slv2 and other mods?
        The problem with doing that is that there are no spawns in the maps for those items. They'd still have to be summoned.
        maybe someone could make a map with weapon spawn points
        as in UT?

        But would mutators work?

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        • #5
          Ooh, new gametype:

          Unreal Thiefmatch:

          Like thiefmatch, but like GA suggested, weapons & equipment spawn around the map. Since the idea of thiefmatch is to stay alive, this could work

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          • #6
            Thiefmatch with UT guns (Grab the loot\obj and stay alive)? It's new, it's exciting, its almost as cool as me!

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            • #7
              Originally posted by Salsa
              its almost as cool as me!
              But nowhere near KewlAzMe

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              • #8
                [quote="KewlAzMe"]
                Originally posted by Salsa
                But nowhere near KewlAzMe
                Not to mention mOdEtWo . . .

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                • #9
                  and MoDeOnE!

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                  • #10
                    and mOdEpOiNtFiVe!
                    Garlisk's Fantasy Art Gallery
                    www.usyetzer.com

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                    • #11
                      and tHiS iS aNnOyInG (So quit it will you?)

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                      • #12
                        what about low-grav ....that'd be fun

                        it'd be like crouching tiger style on the roofs of flats
                        http://profiles.myspace.com/users/7360475
                        -=:ToB:=- / :]eDe[: Site: www.endarkend.net
                        -=:ToB:=-Forums: www.endarkend.net/phpbb/
                        -=:ToB:=-PayingSins (TUT MAP)- http://www.endarkend.net/downloads/m...oB_Payback.zip

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                        • #13
                          Originally posted by DarkProject
                          what about low-grav ....that'd be fun

                          it'd be like crouching tiger style on the roofs of flats
                          The "ceiling" in Flats is too low for any good jumping around on Flats in low-g. You'd just bounce off the sky.

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                          • #14
                            Originally posted by LaughingRat
                            Originally posted by DarkProject
                            what about low-grav ....that'd be fun

                            it'd be like crouching tiger style on the roofs of flats
                            The "ceiling" in Flats is too low for any good jumping around on Flats in low-g. You'd just bounce off the sky.
                            you still get eh picture...but you don't have to have the low grav THAT low...maybe 1.5 or 2 times the grav now....
                            http://profiles.myspace.com/users/7360475
                            -=:ToB:=- / :]eDe[: Site: www.endarkend.net
                            -=:ToB:=-Forums: www.endarkend.net/phpbb/
                            -=:ToB:=-PayingSins (TUT MAP)- http://www.endarkend.net/downloads/m...oB_Payback.zip

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                            • #15
                              Korman... plenty a room to jump around.
                              "There's no problem that can't be solved with a big crate!"

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