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  • Commentary on RLF/Ghosters match

    This isn't another thread to discuss the match results. This match was played with a unique set of rules and restrictions, and I'd like to hear everyone's impressions of how it worked, how balanced it was, and any possible suggestions that have come from it.
    Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

  • #2
    The rules were good. Everyone followed the ghosting rules. Exept for buho ... who had his blackjack out for a minute

    And ... we can't say don't do this, don't do that to the guards. We are the one limiting ourself. Not the guards

    So yeah ... the rules are good, and nothing new can be added in my opinion.
    On demand this signature has been changed. I hope nobody was insulted or got harmed due to my signature. If this is the case, I'm fully responsible for the harm that was done. Do you feel harmed or you simply want a listening ear?

    Call 0900-PHAE

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    • #3
      I think on that map it worked out exceptionally well.

      1) I think that you guys came close to winning the 2 outta 3... VERY close. I'm thinking if you would of been just a tad more patient at times you could of won the scrimage outright. So I think the teams are well balanced.

      2) I have a totally NEW respect for ghosters (and incidently, LESS respect for DM'ers) I think people DM because they don't know how incredibly powerful a well practiced ghosting team can be. In fact, even though we won I find it necessary to change the strategy because of the effectiveness of your team.

      3) I think the 100% loot drop is necessary or that map would be a cake walk for any thief team.

      The thing that pleases me most is everybody's attitude.
      It was refreshing.
      "A gerbil is a rodent, wretched creature and quite possibly represents yourself there unclean vile obsolete weak and live happily in there and others filth, they have caused plague and death to humans and nearly wiped us out" - industrialism

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      • #4
        WildBill:

        I'd like to invite you at this time to consider building .:haunts:. as the thief ghosting arm of the [RLF]. All those that played on your team today could be members if they so decided.

        We've got a messageboard, a server, and a website so we have all we need for you to build a first class ghosting team.

        I want to fully support you if you decide to do this... today's game was a class act and I want more of it.
        "A gerbil is a rodent, wretched creature and quite possibly represents yourself there unclean vile obsolete weak and live happily in there and others filth, they have caused plague and death to humans and nearly wiped us out" - industrialism

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        • #5
          Gerbil, I'll give it serious thought. I've been thinking about guilds for a while now, and had a couple ideas, but I need to figure it all out a bit more. Should have an answer for you rather soon, though.

          And you are -so- going to abuse that guard smiley, aren't you? ^_^
          Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

          Comment


          • #6
            Originally posted by DarkBill
            Gerbil, I'll give it serious thought. I've been thinking about guilds for a while now, and had a couple ideas, but I need to figure it all out a bit more. Should have an answer for you rather soon, though.

            And you are -so- going to abuse that guard smiley, aren't you? ^_^
            Yeah, until they get a firebolt spammer. wOOt!
            The idea of .:haunts:. I have is for you to run it and assemble an elite team of ghosters to win back any maps the guards loose. You'd also go along ways towards helping us pratice.

            If you have any questions, just let me know.
            I can come up with medals for the ghosters and everything.
            "A gerbil is a rodent, wretched creature and quite possibly represents yourself there unclean vile obsolete weak and live happily in there and others filth, they have caused plague and death to humans and nearly wiped us out" - industrialism

            Comment


            • #7
              Originally posted by PhaeThorn
              The rules were good. Everyone followed the ghosting rules. Exept for buho ... who had his blackjack out for a minute

              And ... we can't say don't do this, don't do that to the guards. We are the one limiting ourself. Not the guards

              So yeah ... the rules are good, and nothing new can be added in my opinion.
              even when ghosting teh bj is an important tool that can be used to distract AI and break stuff
              http://profiles.myspace.com/users/7360475
              -=:ToB:=- / :]eDe[: Site: www.endarkend.net
              -=:ToB:=-Forums: www.endarkend.net/phpbb/
              -=:ToB:=-PayingSins (TUT MAP)- http://www.endarkend.net/downloads/m...oB_Payback.zip

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              • #8
                But when you are really ghosting you never break stuff. You try to leave no traces.

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                • #9
                  Sorry about the blackjack. I was cornered. I wasn't thinking clearly. ops: The thought that was in my head was "win, no matter what." In that circumstance, when I couldn't escape, the only way to win was to start blackjacking. Obviously a silly idea against four rabid guards and genius AI, not to mention the breach in agreement.

                  I'm glad Mad Gerbil finally realizes that the teams are pretty well balanced. That was the ultimate point of this skirmish -- to prove him wrong

                  Although we were a team of "ghosters" because we decided not to use the blackjack at all, bear in mind that I don't think we were truly ghosting. A true ghoster is never found (probably impossible with a super-alert guard team), doesn't estinguish torches.... There was a thread on this, and much of what was said about ghosting is pretty cool. No blackjacks is just one element of the ghosting experience.

                  I'd like to see a guard team swear off firebolts. On Nostalgia, this wasn't much of a problem -- indeed, it helped us (thanx, Gerbs!) -- but on other maps like Aquatone, this can make ghosting impossible.

                  Other rules? No head-to-head mele weapons for either team might be interesting.... A sniper contest. Just to see if long-range weapons are balanced (methinks thieves will win). Also, no mele weapons may make guards be more clever with traps.
                  "Garlisk's got a lov-el-y bunch of coconuts."

                  Comment


                  • #10
                    Originally posted by طmega
                    But when you are really ghosting you never break stuff. You try to leave no traces.
                    that is true..there are many ways of ghosting... some more leanient than others
                    http://profiles.myspace.com/users/7360475
                    -=:ToB:=- / :]eDe[: Site: www.endarkend.net
                    -=:ToB:=-Forums: www.endarkend.net/phpbb/
                    -=:ToB:=-PayingSins (TUT MAP)- http://www.endarkend.net/downloads/m...oB_Payback.zip

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                    • #11
                      Originally posted by Buho
                      I'm glad Mad Gerbil finally realizes that the teams are pretty well balanced. That was the ultimate point of this skirmish -- to prove him wrong
                      Yes, balanced when thieves put the BJ, sword, and their uber bow away. :swordthi:
                      "A gerbil is a rodent, wretched creature and quite possibly represents yourself there unclean vile obsolete weak and live happily in there and others filth, they have caused plague and death to humans and nearly wiped us out" - industrialism

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                      • #12

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