I think some of the TUT players fail to realize just how big of an impact the loot bug can have on a game. A picture is worth a thousand words, so here is a library of thought for you. (Note: Enjoy the bug while you can, it's gone in 1.3)
Clearly on a loot-centric map like Nostalgia the death of one or two thieves could generate enough loot for a thief to get the entire 1500 required to finish the map by camping one out of the way respawn point. I'm suprised the guards do as well as they do on maps like Flats and Nostalgia. :grin:








Clearly on a loot-centric map like Nostalgia the death of one or two thieves could generate enough loot for a thief to get the entire 1500 required to finish the map by camping one out of the way respawn point. I'm suprised the guards do as well as they do on maps like Flats and Nostalgia. :grin:









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