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Hammerite monastery first screens

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  • Hammerite monastery first screens

    heres a couple of *very* early screens from my upcoming map "Hammerite monastery"



    This room (obviously) is not nearly finished yet. BTW theres no lighting either, hich is why that guy is pitch black.



    Not much to say here except that this was VERY HARD to make

    anyway, more screens to come if u all want them
    <-- Resident Nightblade suggestion attorney...

  • #2
    Images aren't appearing.
    JM

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    • #3
      pff i kno
      <-- Resident Nightblade suggestion attorney...

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      • #4
        YAY ok now they work
        <-- Resident Nightblade suggestion attorney...

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        • #5
          I'd think it's a bad idea to release screenies at such an alpha stage.

          The guard looks sweet, but I'm quite against having hammerites in thievery. Really, Thwark spent time creating cults for thievery FMs, and I feel we should stick with them. After all, it's thievery, not thief.
          JM

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          • #6
            wat the fook Lurox the more maps the better u biff!
            The Guard "eats, drinks, and sleeps"

            Likita: lol, can't.. must..stay..awake.............

            It's TACO TIME!

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            • #7
              I'm not talking about maps. I'm talking about the difference between the thievery and thief settings.
              JM

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              • #8
                Its ultimately his decision, after all its his map isn't it?

                And the greater variations in maps the better, nothing ventured nothing gained :wink: .

                By the way, the guard looks nice. I'd be interested to see skin changes in the thief as well.

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                • #9
                  Yeah, I guess Impulse is right. It's Firetiger's map.

                  I'm just encouraging people to build a nice thievery setting, not continue with the old copyright thief one.
                  JM

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                  • #10
                    lookng cool
                    http://profiles.myspace.com/users/7360475
                    -=:ToB:=- / :]eDe[: Site: www.endarkend.net
                    -=:ToB:=-Forums: www.endarkend.net/phpbb/
                    -=:ToB:=-PayingSins (TUT MAP)- http://www.endarkend.net/downloads/m...oB_Payback.zip

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                    • #11
                      Nice work, mate. Looking forward to it.

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                      • #12
                        Nice work mate



                        Skinning is a BITCH! yours look well ncie mate, bet they took a while to mod up to teh outlines..
                        How TuF are you?
                        League of Legends
                        Bloodbowl by Extensions

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                        • #13
                          ya making the skin was tuff. and about posting at an early stage, mostly i just wanted to inform people that the map is coming and make sure that nobody is going to start making the same map when i am half finished . I see there are some mixed feelings about the hammerite skin, but i did it mainly so we can have something fresh in the maps. I wanted to make a church type map but i didn't want to have just another korman.
                          <-- Resident Nightblade suggestion attorney...

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                          • #14
                            Good job.

                            The only constant is change.
                            (And I wouldn't have it any other way.)

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                            • #15
                              Originally posted by Lurox
                              I'd think it's a bad idea to release screenies at such an alpha stage.

                              The guard looks sweet, but I'm quite against having hammerites in thievery. Really, Thwark spent time creating cults for thievery FMs, and I feel we should stick with them. After all, it's thievery, not thief.
                              We have a cult?...

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