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I'm a noob, just wondering what loadouts I should be using. For both Guard(eww guards ) and Thief. I do generally get spotted by a guard usually so i guess i need lots of potions
No really, its going to depend on your style of play and what weapons you are comfortable with. Invisibility potions are an obvious choice. But if you are good at throwing, so are flashbombs. If you are a fast, crack shot...then it would be crack arrows. Speed potions for running away...as a twist, drop a mine in the path that the guard is taking to follow you to slow him down. While you are at it, if you can close the doors in the guard's face, you can open the distance from him very quickly.
Of course, if you favor the more violent side of things, a good duelist CAN take out a guard if he's lucky. And since the bow is stronger than the crossbow, you can firearrow/broadhead the guard to death while backing away.
I am sure the experienced players can give you better/more detailed advice, but these are a couple of basics.
Have you played Thief at all? Then its a gas arrow that really just flashbombs (for lack of a better word) the guards.
If you haven't (then get it!) once the arrow hits its target, it makes a small cloud, and anyone caught in that cloud is blinded and flail around like they are on crack (hence the name!)
"its bad to duel guards"
Thats why I said you have to be really good at it and lucky. I think the bigger problem isn't fighting that ONE guard, its all his buddies that come a runnin'.
-DMing/Virus style (when I'm pissed off or tries swordblocking) :
3cracks
3waters
1speed
2health
Sword
-Z axis warrior/vertically enhanced mode (rarely , used in Flats sometimes) :
2vines
1crack
7waters
1moss
1footstep(really ! helps luring AI to mario them )
1health
1invis
2catfalls
-Defender/camper (making sure they have no chance of getting the objs) :
1tag
1para
2fires
helmet
6caltrops
2mines
1health
mace
-Archer/sniper (not very often , mostly in big maps ; usefull for defending objs and especially with teammates (tags+paras+ally = bloodbath) or just plain camping) :
6tags(they're so sweet)
5paras
2fire
15bolts
3caltrops
1mine
1health
tools
(no melee !)
-Scout/Thief chaser (my favorite for thief hunting. Not that effective but makes the game more interesting) :
4tags
1para
1fire
helmet
3caltrops
2speeds
tools
sword
this leaves 60 loot leftover - I either buy 2 more tags, or 2 caltrops, depending on the map or what I'll be doing.
Loadout 2: (mace/general)
mace
2 speed
3 tags
2 fire
same as 1 except trade the sword+mine for a mace. Leaves 60 loot for 2 more tags, or trops.
Loadout 3: (sword/tag)
sword
20 tag
Loadout 4: (The Gerbil loadout)
sword
2 speed
4 firebolts
Generally I only use loadout 2. Loadout 1 is for the few maps that I think a sword is better (Flats because there's lots of running). I only use loadout 4 against thieves who I know fear fire - maybe it puts em off balance
Loadout 3 I made during a "goof-off" session, and only tried once during a real game. It wasn't great, but it wasn't bad either.
Have you played Thief at all? Then its a gas arrow that really just flashbombs (for lack of a better word) the guards.
If you haven't (then get it!) once the arrow hits its target, it makes a small cloud, and anyone caught in that cloud is blinded and flail around like they are on crack (hence the name!)
"its bad to duel guards"
Thats why I said you have to be really good at it and lucky. I think the bigger problem isn't fighting that ONE guard, its all his buddies that come a runnin'.
Kiech
Have you?!
In Thief (2) Gas Arrows are instant K/O. In TUT they are good in Flats
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