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Who and what are you? D&D style!!!

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  • Who and what are you? D&D style!!!

    Ever watch fantasy movies like Lord of the Rings and thought to yourself I wonder what I would be and where would I fit in? Well now you can, by taking this test you can find out who you really are: Dungeons and Dragons Style!!! (2nd Edition)

    I think these tests can be a fun distraction now and then. I took it before about 2 years ago, and now I just recently took it again and wondered what the guys would be on the board. Both times I was a Chaotic Good, Ranger, follower of Tymora, and was at first Half-elven now I'm Human :?. Like all of these types of tests, there maybe some questions you might not agree with, just choose the best answer and see what you are!!

    The website is here:http://neppyman.irulethe.net/dndwho/


    Please post the outcome and....be honest
    "He said he didn't trust me, so I killed him."--Hidden_Wolfe

  • #2
    Lawful Evil Human Fighter Thief
    Follower Of Iyachtu Xvim
    Nightwarden,
    .:Mockers Thievery Guild:.
    - "Earth dons the red; calls the maggots."

    Comment


    • #3
      Chaotic Neutral Human Thief Bard

      Also, see my avatar:
      <---

      Yup. The test hit the bullseye.
      Ah, to be a hero. Keeping such company...

      Comment


      • #4
        I Am A: Lawful Neutral Human Mage Thief


        <u>Alignment:</u>
        Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.


        <u>Race:</u>
        Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.


        <u>Primary Class:</u>
        Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.


        <u>Secondary Class:</u>
        Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.


        <u>Deity:</u>
        Azuth is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger.


        Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)



        I can dig this.

        Comment


        • #5
          Chaotic Neutral Gnome Mage Thief, Follower Of Azuth.

          Quite nicely. The Chaotic Neutral fits perfectly, and Mage Thief isn't too far either.
          My cats are black! How about yours?

          Comment


          • #6
            I Am A: Chaotic Good Elf Ranger Druid


            <u>Alignment:</u>
            Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.


            <u>Race:</u>
            Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


            <u>Primary Class:</u>
            Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


            <u>Secondary Class:</u>
            Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.


            <u>Deity:</u>
            Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.


            Find out What D&amp;D Character Are You?, courtesy ofNeppyMan (e-mail)

            Hippopotomonstrosesquippedaliophobia, n. See also Irony.

            Comment


            • #7
              Neutral Good Human Fighter Paladin
              Follower Of Lathander

              Alignment:
              Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

              Race:
              Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

              Primary Class:
              Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

              Secondary Class:
              Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

              Deity:
              Lathander is the Neutral Good god of spring, dawn, birth, and renewal. His followers believe in new beginnings, and work for the betterment of all. They have no preferred weapon, but they typically wear plate mail and a shield, with red and yellow tinting. Lathander's symbol is rosy pink disk, typically cut from rose quartz.



              Despite picking this as an anwser to one of the questions :

              I'll just take this one little piece and leave the rest for the party. I won't mention that it happens to be the most valuable item. :grin:
              My leet Thievery Map
              My leet UT3 Map
              My leet AS Map

              Comment


              • #8
                Some of these outcomes matches just about every one pretty well.

                I think BA's is the most truest, at least so far of what I can guess.

                Plus Deep Quantas's Avatar and outcome match.

                Maybe I should put my specifics too, seems like a good idea.
                "He said he didn't trust me, so I killed him."--Hidden_Wolfe

                Comment


                • #9
                  True Neutral Human Thief Bard

                  Normally I play:
                  Chaotic Good Half-Elf Fighter/Thief

                  Comment


                  • #10
                    Doh...
                    I'm of course a "Chaotic Neutral Halfling Thief"

                    Comment


                    • #11
                      Lawful Neutral Dwarf Paladin Fighter
                      Follower Of Helm

                      Alignment:
                      Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.

                      Race:
                      Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

                      Primary Class:
                      Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

                      Secondary Class:
                      Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

                      Deity:
                      Helm is the Lawful Neutral god of guardians and protectors. His followers believe in vigilance and preparedness, and are always ready for whatever confronts them. They wear plate mail, sometimes with gold embossing, with an open eye set into the breastplate, and an open-faced helmet. Helm's symbol is an open eye in a gauntlet.

                      Im not even short by any standart (well, maybe by nordic standarts)
                      Feel the power of the

                      Comment


                      • #12
                        I'm a rat. Duh.

                        Comment


                        • #13
                          Lets see these are my specifics from my last test:

                          Alignment:
                          Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

                          Race:
                          Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

                          Primary Class:
                          Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

                          Secondary Class:
                          Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

                          Deity:
                          Shaundakul is the Chaotic Good god of travel and exploration. He is also known as the Rider of the Winds. His followers are typically rangers, and work to protect the land. They typically wear leather armor, and carry long swords and short bows. Shaundakul's symbol is a white hand with the index finger raised.

                          Note: the last time it was the Goddess of Luck and Travel: Tymora.
                          "He said he didn't trust me, so I killed him."--Hidden_Wolfe

                          Comment


                          • #14
                            You Are A:


                            Chaotic Good Human Fighter Thief
                            Follower Of Tymora

                            Alignment:
                            Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

                            Race:
                            Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

                            Primary Class:
                            Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

                            Secondary Class:
                            Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

                            Deity:
                            Tymora is the Chaotic Good goddess of luck and good fortune. She is also known as Lady Luck, and also Tyche's fair-tressed daughter. Followers of Tymora believe in the tenent that, 'Fortune Favors the Bold,' and will throw caution to the wind and trust to luck to work things out for the best. Tymora's symbol is an unmarked silver disk.

                            Comment


                            • #15
                              Chaotic Good Elf Ranger Paladin
                              Follower Of Solonor Thelandria

                              Alignment:
                              Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

                              Race:
                              Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

                              Primary Class:
                              Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

                              Secondary Class:
                              Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

                              Deity:
                              Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. (Note: truth be told, the bow would be second to the sword). Solonor Thelandria's symbol is an arrow with green fletchings.
                              Give some taffer fire, and you'll keep him warm for the night with one less reason to cause trouble for the master.
                              Set a taffer on fire, and he will be warm for the rest of his life, and have no need to bother the master.

                              Comment

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