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I gotta admit it... (2)

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  • I gotta admit it... (2)

    I'm starting to become a ghoster. Not quite, but It's a start. I almost ghosted Asylum (except for 1 AI that was patrolling alone) against 3 human gaurds, with my team dead, and ghosted DE after my team died against 4 gaurds (one left halfway through) with one life.

    I'm not trying to brag, just want to tell you I had to pass up a bunch of KO opportunities, but I ended up winning, and I bet KOing would have made me lose. Everyone should try it!



    Secondly, I think I've been whining a bit lately and been a bit grumpy, due to having exams this and last week. But they're over now, and I'd just like to apologize if I've been a moron to anyone.
    The only constant is change.
    (And I wouldn't have it any other way.)

  • #2
    RLF: Check!
    CTG: Conversion in progress.
    Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

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    • #3
      Originally posted by DarkBill
      CTG: Conversion in progress.
      Ain't gonna happen.

      Comment


      • #4
        Originally posted by LaughingRat
        Originally posted by DarkBill
        CTG: Conversion in progress.
        Ain't gonna happen.
        Never say never.
        JM

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        • #5
          Originally posted by LaughingRat
          Originally posted by DarkBill
          CTG: Conversion in progress.
          Ain't gonna happen.
          Asked two months ago, I'd guess you'd have said the same thing about Gerbil and most of the RLF. Look what I've done to them. ^_^

          (No, I have no intention of trying to convert CTG or anything. I just found this amusing)
          Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

          Comment


          • #6
            Originally posted by Lurox
            Never say never.
            I didn't.

            You said it twice.

            I just don't think that ghosting is always the most effective way to get things done. It can speed a game up, and make things a lot easier, if you leave open to yourself the removal of a strategically placed guard.

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            • #7
              Originally posted by LaughingRat
              I just don't think that ghosting is always the most effective way to get things done. It can speed a game up, and make things a lot easier, if you leave open to yourself the removal of a strategically placed guard.
              Removing them also opens you up to possible detection by clueful human guards. I'm not saying that guards should never be taken out, I just think that in almost all circumstances it's preferable not to. It's also much harder, which is why I don't see the majority of Thievery players ghosting anytime soon.
              Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

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              • #8
                Ghosting is great fun and much more tense than DMing... After the smallest move , the smallest sound you made , you have to reevaluate the entire situation : did someone hear me ? will AI warn the guards ? will they locate me ?...
                so unless you have a few hours to ghost , you're forced to take risks. Human guards may or may not detect you. Thrilling.

                Ghosting is a fun and fair way of playing unless guards shadowslash the level. I think they shouldn't use any weapon unless they directly see or hear a thief. They shouldn't use flares all the time too , for realism matters they must have a reason to do so (a suspicious event , like for the AI). Camping the objectives with heavy artillery is also a bad idea (why not rather seek for thieves if you don't get BJed ?)

                While 20 minute lets no hope to ghost (just rush the level) , 40 minutes isn't always necessary. Guards tend to suffer from ADD when ghosters are too cautious (it's not fun to wait for half an hour without noticing anything)

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                • #9
                  CrouchingDork:

                  I'd like your honest opinion.
                  Does ghosting take more skill than DM'ing?
                  "A gerbil is a rodent, wretched creature and quite possibly represents yourself there unclean vile obsolete weak and live happily in there and others filth, they have caused plague and death to humans and nearly wiped us out" - industrialism

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                  • #10
                    Originally posted by Mad_Gerbil
                    CrouchingDork:

                    I'd like your honest opinion.
                    Does ghosting take more skill than DM'ing?
                    I know you're not asking me, but I don't think it does. Ghosting tends to require more patience, but not more skill.

                    On the other hand, when you're playing against vent-hunting, spawn camping firespamming shadow-slashers, ghosting is too difficult to be an option.

                    Comment


                    • #11
                      Originally posted by Mad_Gerbil
                      CrouchingDork:

                      I'd like your honest opinion.
                      Does ghosting take more skill than DM'ing?
                      I'd have to practice more to find that out. I'll tell ya later.

                      Bill, I have no intention of going total ghoster, or converting. I'm just getting ready for the *nerf*!
                      The only constant is change.
                      (And I wouldn't have it any other way.)

                      Comment


                      • #12
                        Originally posted by MrEricSir
                        Originally posted by Mad_Gerbil
                        CrouchingDork:

                        I'd like your honest opinion.
                        Does ghosting take more skill than DM'ing?
                        I know you're not asking me, but I don't think it does. Ghosting tends to require more patience, but not more skill.

                        On the other hand, when you're playing against vent-hunting, spawn camping firespamming shadow-slashers, ghosting is too difficult to be an option.
                        Gosh, I guess I wouldn't play with guard who are big enough losers to play that way.
                        "A gerbil is a rodent, wretched creature and quite possibly represents yourself there unclean vile obsolete weak and live happily in there and others filth, they have caused plague and death to humans and nearly wiped us out" - industrialism

                        Comment


                        • #13
                          I love ghosting, but on a rare occasion a well placed AI does need to be removed. I do think ghosting requires more skill, however the last thing i want to see is everyone in the world ghosting. I can't count the amount of times i've ghosted into a place using the chaos and distration of DMers. For this reason I advocate people Dming if they so desire. 80% of the time they end up dead and i end up alive and alone (how a prefer it half the time anyway) with the objectives in hand. The more diverse this game is, and the more ways there are to play it the better. Which iss why I never want to see CTG a 'ghosting' guild, hell I'm glad its not thieves or guard only. Diversity makes it fun.
                          "They say we cleaned out the royal treasury, and took the kings wedding ring off his finger as he slept!" "That must have taken an entire team of our best sneaks." "I heard it was lieutenant Jarvis." "Impossible!"
                          -Two unknown CTG probies

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                          • #14
                            Originally posted by Majarisan
                            I can't count the amount of times i've ghosted into a place using the chaos and distration of DMers.
                            EXACTLY! That round I won on DE was aided by a couple teammates getting the crap pounded out of them by a few gaurds, which allowed me to get some loot I probably wouldn't have won without.
                            The only constant is change.
                            (And I wouldn't have it any other way.)

                            Comment


                            • #15
                              I would say that *successfully* ghosting can require more skill, so can *successfully* guarding without buying firebolts or tagbolts, or successfully guarding while never using the supply chest. I don't see many guards claiming they are so leet because they can do without weapons or equipment, so I fail to see that it's so important that a thief does. Sometimes, particuarly if you are the last thief against several human guards, it is in fact much harder to get away with DMing than to attempt to ghost. Gerb, somehow I don't think you're going to pat a DM thief on the back because he's last on a nasty level like aquatone but was still able to nail one of a bunch of human guards and escape to tell the tale, so I think it's pretty clear that you don't really care about skill, you just want to promote thieves playing the way that you prefer to guard against.
                              {CTG} Softy Guildmaster
                              Contact details updated
                              I want more than 255 characters in this sig dammit!

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