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  • Thieves

    Are there no AI Thieves?
    *a bit dissapointed if not*
    Nero of TsP, Gamer, Coder, Mapper, Lover...
    --------------------------------------------------------
    In Nomine Dei Nostri Satanas Luciferis Excelsil

  • #2
    Originally posted by Nero Ex Mortis
    Are there no AI Thieves?
    *a bit dissapointed if not*
    No, there ain't such a thing as an AI-thief.

    It's too hard to program an AI-thief. Think about it, getting an AI to shoot vines, hide in the shadows and outsmart guards!? Not possible.

    Sorry dude!

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    • #3
      Hmm, you'r right, heh oh well..
      Tho of course anything IS possible, but it takes alot of effort and time
      Nero of TsP, Gamer, Coder, Mapper, Lover...
      --------------------------------------------------------
      In Nomine Dei Nostri Satanas Luciferis Excelsil

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      • #4
        Joel already complains long and hard about how long it takes to compile the AI (actually I think he lets Dalai do it now), and if that weren't reason enough not to attempt AI thieves, can you imagine the minimum processor spec you'd need to play SP Thievery?
        Mordengaard - Tester/Mapper/Voice Actor/Nitpick/Coder

        "Criminal: A person with predatory instincts who has not sufficient capital to form a corporation."
        :: Howard Scott

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        • #5
          Originally posted by Nero Ex Mortis
          Tho of course anything IS possible, but it takes alot of effort and time
          I guess that's true. But, it would take like forever to program it.

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          • #6
            Also it's Thievery, not Guardery...

            Just practicing my LR condescending impression

            I'm sure he said that at some point before...
            One of the three LANers of the Apocalypse!
            -
            The Unforgiven Casual Gaming Group - New Members Welcome

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            • #7
              Originally posted by Chainsaws
              Also it's Thievery, not Guardery...

              Just practicing my LR condescending impression
              LMAO!!!

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              • #8
                You could try to SIMULATE a thief though. Set him to move to points on a map the same way a guard patrols. But still...that would only work in special circumstances.

                Kiech
                Kiech

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                • #9
                  some ppl (including me) did make sort of AI thieves but they kill the frame rate so much- had a map with a few on 3fps took them off 58fps!!!!! :lol:
                  [E.D.G] "Eaves Droppers Guild - we're on the edge."

                  All New Thievery-O's!

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