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  • we did some research and...

    Dalai's Weapon Damage Statistics - These are "supposedly" the numbers used Thievery Beta 1.2
    Mad Gerbil's Jan 8 Arrow & Bolt Test - Initial findings conclude these numbers don't tell the whole story

    Yes, I know that the blackjack, bow, and xbow will be tweaked for 1.3, but I just had to know the numbers for this version, and I'm sure many of you wanted to know, also.


    My Findings:

    There is no regional damage for a thief: backside hit is the same as a frontside hit.

    For guards, there is no differentiation between a headshot and a bodyshot, but there is a difference between a front shot and a back shot.

    Thief bow shoot speed at maximum draw = 2.5 seconds per arrow (10 shot average)

    Guard crossbow shoot speed = 2.7 seconds per bolt (10 shot average)

    The following tests were done with three people: a guard, a thief, and an observer who was either thief or guard, depending on who was getting shot. Tamias(Wraith) and [RLF]Slappy were my two lovely assistants. Damage is measured in health points (hp). Guards start with 125, thieves 100. Projectiles were shot at about 10 feet away. Projectiles were either regular crossbow bolts or broadhead arrows. Percents in parenthesis for guards scale damage relative to their total health for comparison with thieves.

    Bolt hitting thief (any side): 24

    Broadhead hitting guard (frontside): 29 (23%)

    Broadhead hitting guard (backside): 59 (47%)

    Normal hit with sword on thief: 19

    Charged hit with sword on thief: 39

    Normal hit with mace on thief: 29

    Charged hit with mace on thief: 59

    Going by those numbers,

    To kill a thief from max health:

    5 bolts which takes 13.5 seconds to shoot

    6 regular sword hits

    1 charged sword hit plus 4 regular sword hits

    4 regular mace hits

    1 charged mace hit plus 2 regular mace hits
    To kill a guard from max health:

    5 arrows to the front which takes 12.5 seconds to shoot

    3 arrows to the backside which takes 7.5 seconds

    We did not factor in combos such as the damage done by a crack arrow, which may be just enough so that one less broadhead is needed. That is just speculation, though. Any additional tests feel free to conduct on your own and post here.

  • #2
    I messed around using the "loaded" cheat in single player. I found I was NEVER able to kill a guard with water arrows, crack arrows, or vine arrows, no matter how many times I hit them.

    Footstep arrows, however, were only slightly less effective than broadheads.

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    • #3
      You forgot to add in the POE un-Blackjackable figures. Similar to the vine, crack , and water arrows.. the blackjack is useless against poe. 2 of 2 attempts on perfectly still target. Both hit and made the BJ sound.. but neither made the head shake or caused KO.

      Results: Inconclusive. But suspicious

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      • #4
        Very nice work Poe and friends

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        • #5
          Originally posted by Anarchtica
          Very nice work Poe and friends
          who? dipsy, lala, (I forget the third) and poe!

          teletubbies!
          ~TuF~

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          • #6
            Originally posted by TheMachine
            Originally posted by Anarchtica
            Very nice work Poe and friends
            who? dipsy, lala, (I forget the third) and poe!

            teletubbies!
            Isn't the third one Raphael?

            Nice work, pope!
            BobTheDog says, "Now you've gone too far!"

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            • #7
              For me, the bottom line is that guards are easier to kill than thieves. Maybe in the next version, guards should be given a lightgem and sneaking abilities in darkness so they can cunningly evade the heavily-armed thieves.

              Comment


              • #8
                Machine, I can't believe you missed tinky winky, the most suspicious and contrivertial of all teletubbies!

                ((kewl plz dont bring up that you bj'd me twice in the head and I didn't go down on any other threads that it isn't directly related to, I was just starting to think we were friends))

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                • #9
                  poe:

                  To add to your figures:
                  1) An arrow in the back on an unalert guard is a one shot kill.
                  2) Thief charged sword on back + regular sword is a 2 shot kill on AI.

                  This gives theives (2) one shot kills, the only two shot kill, and the only ranged three shot kill in the game.
                  "A gerbil is a rodent, wretched creature and quite possibly represents yourself there unclean vile obsolete weak and live happily in there and others filth, they have caused plague and death to humans and nearly wiped us out" - industrialism

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                  • #10
                    Originally posted by Mad_Gerbil
                    poe:

                    To add to your figures:
                    1) An arrow in the back on an unalert guard is a one shot kill.
                    2) Thief charged sword on back + regular sword is a 2 shot kill on AI.

                    This gives thieves (2) one shot kills, the only two shot kill, and the only ranged three shot kill in the game.
                    The "charged sword slash + regular slash" works only on unalert guards as well.

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                    • #11
                      like backstab... I kinda think that belongs there, even as a guard player.

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                      • #12
                        also I want to mention that nothing I've said here was intended to address "class balance", sometimes it's just nice to know numbers.

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                        • #13
                          LR, I'm pretty sure I've killed gaurds using Crack and water arrows before.
                          The only constant is change.
                          (And I wouldn't have it any other way.)

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                          • #14
                            Maybe it is like when youre on fire....the last HP last longer....
                            The last one = 3HP or so if youre taking damage because of fire...
                            [KYO] - Knock You Out

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                            • #15
                              Originally posted by LaughingRat
                              I messed around using the "loaded" cheat in single player. I found I was NEVER able to kill a guard with water arrows, crack arrows, or vine arrows, no matter how many times I hit them.

                              Footstep arrows, however, were only slightly less effective than broadheads.
                              Broadhead 1-30
                              Crack, Vine, Footstep 1-10
                              Water, Moss 1

                              there's other stats on my site too that have come from the devs. I'm curious about the one damage difference for melee attacks though...

                              It's here if anyone's interested in the other stats.
                              One of the three LANers of the Apocalypse!
                              -
                              The Unforgiven Casual Gaming Group - New Members Welcome

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