Setting: Nostalgia
Me: Thief
Dragon: Guard
So I spawn as a thief, head for the front yard and hide in the shadows (I WAS NOT HEARD NOR SEEN BY ANY GUARD)
Then, suddenly Dragon appears on the scene, whips out flares ,randomly scans the surroundings and heads straight for me... As soon as he sets sight on me, I get hammered with several firebolts and tagbolts before he gives me the old onetwo...
I HAD FUCKING SPAWNED 10 SECONDS AGO DAMNIT!
What the fuck?! What the hell is he doing in the garden for christs sake anyway?! There is loot to defend! This is exactly the type of fucking behaviour I was talking about a while back, guards not giving a shit about whatever they have to defend and heading straight for the thieves spawn... except they make sure they don't cross the line because "We're not spawnrapers!!"
BULLSHIT!!!!
YOURE OBSTRUCTING THEIR WAY OUT OF SPAWN MISTER.
Now I couldn't care less if this was Gerome, Grange or whatever, those maps have MULTIPLE spawn exit's. BUT NOSTALGIA HAS ONLY ONE, SO GUARDING THAT AREA IS SPAWNRAPING MY DEAR READERS.
If this were folly, and he killed me just when I ran out of the dark area, that would've been spawnraping right? Why not Nostalgia then? The situation is similar...
Maybe something should be implemented that required the guard to verify an objective item in order to recieve any messages when it is stolen or something, this idea has it's own problems I know, but something has to be implemented to stop this rushing nonsense...
Excuse me for the rough language but I'm just ROYALLY FUCKING PISSED!
Me: Thief
Dragon: Guard
So I spawn as a thief, head for the front yard and hide in the shadows (I WAS NOT HEARD NOR SEEN BY ANY GUARD)
Then, suddenly Dragon appears on the scene, whips out flares ,randomly scans the surroundings and heads straight for me... As soon as he sets sight on me, I get hammered with several firebolts and tagbolts before he gives me the old onetwo...
I HAD FUCKING SPAWNED 10 SECONDS AGO DAMNIT!
What the fuck?! What the hell is he doing in the garden for christs sake anyway?! There is loot to defend! This is exactly the type of fucking behaviour I was talking about a while back, guards not giving a shit about whatever they have to defend and heading straight for the thieves spawn... except they make sure they don't cross the line because "We're not spawnrapers!!"


BULLSHIT!!!!
YOURE OBSTRUCTING THEIR WAY OUT OF SPAWN MISTER.
Now I couldn't care less if this was Gerome, Grange or whatever, those maps have MULTIPLE spawn exit's. BUT NOSTALGIA HAS ONLY ONE, SO GUARDING THAT AREA IS SPAWNRAPING MY DEAR READERS.
If this were folly, and he killed me just when I ran out of the dark area, that would've been spawnraping right? Why not Nostalgia then? The situation is similar...
Maybe something should be implemented that required the guard to verify an objective item in order to recieve any messages when it is stolen or something, this idea has it's own problems I know, but something has to be implemented to stop this rushing nonsense...
Excuse me for the rough language but I'm just ROYALLY FUCKING PISSED!
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