Ok, I've been thinking over all this stuff happening with Twisted & I've come to two conclusions:
--- Twisted is undoubtably a fool, & has somehow managed to get himself banned even quicker than myg0t did
--- Whenever a new bug/trick is discovered in Thievery, we have to put up with a huge 5 page argument about whether this new style is valid, or just downright cheating
Now, incase you haven't guessed, I'm starting this thread about the second point, because I'm a strong believer in "exploiting the limits" of the unreal engine, & I don't want to be acused of cheating if I ever manage to discover a new trick
(Note to LR: No luck with the last one after all
)
Therefore, I think that we as a community should decide upon some set rules that dictate whether any new tricks are acceptable or not. I'll set down some basic guidelines & we'll see what we can all agree on.
So heres my ideas about right & wrong:
A tactic is acceptable if:
-(OPTIONAL) It can't be guaranteed to be replicated (ie. a lag spike in a network accidentally gives one player full health)
-(REQUIRED) It doesn't prevent one side from achieving victory (note, some levels have extra exits & so blocking one doesn't prevent victory)
-(REQUIRED) It has a counter-tactic that doesn't require players to use "unacceptable" tactics themselves
-(REQUIRED) It doesn't require any third-party software or scripting hacks to be running alongside Thievery
-(OPTIONAL) In a pre-arranged game (ie. guild war), it has been decided that this particular trick will be allowed (or vice versa, with certain tactics being temporarily outlawed)
Those are the main ones that come to mind for now.
I really think this is important because I rarely see a new strategy discussed without people starting flame-wars, & so this would save a lot of headaches all-round.
--- Twisted is undoubtably a fool, & has somehow managed to get himself banned even quicker than myg0t did
--- Whenever a new bug/trick is discovered in Thievery, we have to put up with a huge 5 page argument about whether this new style is valid, or just downright cheating
Now, incase you haven't guessed, I'm starting this thread about the second point, because I'm a strong believer in "exploiting the limits" of the unreal engine, & I don't want to be acused of cheating if I ever manage to discover a new trick
(Note to LR: No luck with the last one after all

Therefore, I think that we as a community should decide upon some set rules that dictate whether any new tricks are acceptable or not. I'll set down some basic guidelines & we'll see what we can all agree on.
So heres my ideas about right & wrong:
A tactic is acceptable if:
-(OPTIONAL) It can't be guaranteed to be replicated (ie. a lag spike in a network accidentally gives one player full health)
-(REQUIRED) It doesn't prevent one side from achieving victory (note, some levels have extra exits & so blocking one doesn't prevent victory)
-(REQUIRED) It has a counter-tactic that doesn't require players to use "unacceptable" tactics themselves
-(REQUIRED) It doesn't require any third-party software or scripting hacks to be running alongside Thievery
-(OPTIONAL) In a pre-arranged game (ie. guild war), it has been decided that this particular trick will be allowed (or vice versa, with certain tactics being temporarily outlawed)
Those are the main ones that come to mind for now.
I really think this is important because I rarely see a new strategy discussed without people starting flame-wars, & so this would save a lot of headaches all-round.
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