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1.5 Watcher Model Competition!

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  • #31
    hehhehehe

    Hmm...So with those wire things are they on the outside or inside?

    If they're on the outside you should be able to slit the wiring as a thief
    And then guards can weld it back together to fix it

    Not sure if it is possible in UT...
    SSSSSPPPPPAAAAAMMMMM 44444 EEEEEVVVVVEEEEEAAAAA!!!!!

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    • #32
      Hmm, electrical cables + metal weapons.

      "Hahaha. Earthling thieves slit them with their metal knives!"

      *BBBZZZzzzZZT* *croak*

      --

      Water arrows perform the same function, at a cost. Any wire-slitting ability would be a freebie: probably a bad idea.

      Besides, this thread is about game art, not game design

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      • #33
        Cant come up with models, but with some concepts. I really put some effort in the drawing this time to wrestle the max outta paint and my cheapo writing tab. Im also blissfully ignorant of the question if those would be realizable or not ^o^

        but mebbe someone feels inspired for NB watchers ^___^
        Attached Files
        My leet Thievery Map
        My leet UT3 Map
        My leet AS Map

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        • #34
          Nice, I like the 2 eye ones

          Don't the thieves have rubber handles for their knives? or at least some leather covering?
          SSSSSPPPPPAAAAAMMMMM 44444 EEEEEVVVVVEEEEEAAAAA!!!!!

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          • #35
            By the way, shouldn't we get some new turrets while we're at it?
            ]V[]V[

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            • #36
              Oh god, don't give them any idea's. 1.5 will never see the light of day.

              Comment


              • #37
                What turrets do you mean?
                Night of the Werewolves II
                HarryPotterwars
                A Thief's Guide to Thievery for UT (video not complete yet)

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                • #38
                  The machinegun turrets that guards can build by collecting 30 repair tools - using Summon or Loaded invalidates it. You just never hear about it because it's so impractical.

                  Comment


                  • #39
                    Oh no! It's the Borg! (j/k)

                    Seriously, it looks great! GJ!

                    One thing I was curious about... (probly should be in the 'suggestions' threads)
                    Can the Watchers be made to move more vertically as well as Horizontally? Could that be an option in it's (new?) properties? Also, full 360's in one direction(?). If there could be a sort of 'path' that the watcher follows which will cover the parameters of a room that it's placed in covering all possible angles? Like aiming at pathnodes or something? Randomly or in a set sequence? That would be cool.

                    (Question: How does the 'Mechina' by Immortious, work? It's the one that supposedly allows players to see through the watcher's perspective and fire at players?)
                    ...and all is silent, save the voice of the clock...

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                    • #40
                      Originally posted by SiLeNt_NiGhT
                      full 360's in one direction(?).
                      Like the watcher in Aquatone, outside of Grillard's room?

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                      • #41
                        Originally posted by Convict
                        What turrets do you mean?
                        You know, like the one behind the painting outside the room with the silver whistlers in that underwater level whatsitcalledagain. Aquatone.
                        ]V[]V[

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                        • #42
                          Originally posted by SiLeNt_NiGhT
                          (Question: How does the 'Mechina' by Immortious, work? It's the one that supposedly allows players to see through the watcher's perspective and fire at players?)
                          A button has to be placed in the map that triggers the watcher. When pressed the player gains control of the watcher.
                          Immortius' Forge

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                          • #43
                            This was created using my (very) limited 3ds max skills, in a few hours. This is the second one I made because the first got corrputed in a crash.

                            edit: I'll put up a new render image after some more work.
                            Last edited by claymore; 20th Mar 2005, 10:33 AM.

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                            • #44
                              Originally posted by claymore
                              This was created using my (very) limited 3ds max skills, in a few hours. This is the second one I made because the first got corrputed in a crash.
                              His mouth scares me.

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                              • #45
                                Originally posted by Master-Builder
                                His mouth scares me.
                                Lol. I tried for ages to get that mouth to look right, but it still ended up coming out all wrong.

                                edit: ok, new render. Comments please, even if it is just to say, "that sucks!".
                                Last edited by claymore; 20th Mar 2005, 01:16 PM.

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