Announcement

Collapse
No announcement yet.

1.5 Watcher Model Competition!

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 1.5 Watcher Model Competition!

    Okay, first a bit of background.
    A long time ago, in a computer far far away, someone created the model that survived all the way to Thievery 1.4 (somehow). Battered, bruised, and rusting badly from all the water arrows, the model has squeaked it's last alertness noise, and become corrupted in the 1.5 package. Attempts to resurrect the model have failed, so it's time to get ourselves a new one. For various reasons, it has been decided that YOU, the wonderful community of dedicated Black Cat gamers, should be the source for this replacement, and so, this competition

    If that was too dense for you (or vice versa), we need a new watcher model for TUT. This must be in keeping with the Thief/Thievery universe (victorian/edwardian steampunk) but NOT a clone of the original from Thief. Also, thanks to the limitations of the UT engine, no million poly models please Also bear in mind that this model will replace all the watchers in TUT, so it needs to -fit- and work in a similar manner.

    Submissions can be skinned or unskinned, put together a render of the model and post it here.
    Mordengaard - Tester/Mapper/Voice Actor/Nitpick/Coder

    "Criminal: A person with predatory instincts who has not sufficient capital to form a corporation."
    :: Howard Scott

  • #2
    So your saying it shouldn't be the classic human face like it is now?
    <-- Resident Nightblade suggestion attorney...

    Comment


    • #3
      Might be worth pointing out some free modeling programs,tutorials and resources for Unreal modeling
      ZT

      Comment


      • #4
        It might also be a good idea to make it look similar to the whistler model.

        Either that, or something totally different.

        I might contradict myself, but at least I don't contradict myself.
        Black Cat Games
        ThieveryUT
        Alien Swarm

        Comment


        • #5
          Yeah.. cool idea because I don't like the actual watcher models.
          Too bad I haven't any skills in modelling

          Comment


          • #6
            A concept sketch of the new W-5000 steam-powered watcher. It's not a perfect sketch, but it's an idea.



            This new piece of electronics, manufactured by SynTek, uses a self-contained steam-powered generator to power 2 high-voltage incandescent lamps, along with optional support to rotate the watcher's view on a horizontal axis, and alarm system. The steam-powered generator has a 1-year lifespan (optional warranty), is waterproof, shatterproof, and can run nonstop indefinitely without overheating. It is top of the line in security systems during this time of heightened crime, buy one today - it doesn't cost you money, it
            saves you money.

            Modelling and skinning are in the works. I'll keep everyone updated.

            Comment


            • #7
              Milkshape3D can export files in a format Unreal can handle and has a free trial:

              http://www.swissquake.ch/chumbalum-s.../download.html

              Comment


              • #8


                I would like to see somthing like this....or

                "It is truly a shame that the guards must be kept from the very tools of thier proffesion, but such blatant misuse of gas arrows cannot be tolerated. Alas, that poor burrick..."

                Comment


                • #9
                  I like that also, lol, or what Salsa posted.

                  Thanks for link Dalai

                  Now I just gotta think of a good shape. I'm thinking what ever comes out will be much different from the current models.

                  *Goes to look at "old" inventions*
                  SSSSSPPPPPAAAAAMMMMM 44444 EEEEEVVVVVEEEEEAAAAA!!!!!

                  Comment


                  • #10
                    It's okay to be funny, but keep in mind that this is a real competition.

                    Comment


                    • #11
                      Can the model be animated?

                      Comment


                      • #12
                        Originally posted by Alpha-Omega
                        Can the model be animated?
                        Good question. I would say yes - a series of animations for the various states of the watcher (alert, searching, alarm, splashed) along with a static "dead" pose (for being inactive) are all possible - I'd say you'd need at least two if you were going for this - active and inactive, the rest being optional. Leave rotation of the head to the existing actor code however.
                        Mordengaard - Tester/Mapper/Voice Actor/Nitpick/Coder

                        "Criminal: A person with predatory instincts who has not sufficient capital to form a corporation."
                        :: Howard Scott

                        Comment


                        • #13
                          Originally posted by mOdEtWo
                          It's okay to be funny, but keep in mind that this is a real competition.
                          Hmm...you say real competition... I'm have hope to win yet! unless oDDityX, Cythe, Mordengaard, Neopendragon, or one of them smart talented mappers or modelers decides to do something


                          Question:
                          Can it be made in UED 3.0 as a map? Because I can make some really nice stuff in UED that I can't make in some modeling program ^_^

                          Well good luck to all that are doing work on this.
                          SSSSSPPPPPAAAAAMMMMM 44444 EEEEEVVVVVEEEEEAAAAA!!!!!

                          Comment


                          • #14
                            WEll, you could create it as a brush or mesh in Ued3 and them export it to a file that UED 2 can read. I believe that the .U3D brushes are compatible wiht both editors
                            "Just off the border of your waking mind there lies another time, where darkness and light are one. As you tread the halls of sanity, you feel so glad to be unable to go beyond. I have a message from another time."

                            Comment


                            • #15
                              I hav one mor kestion, do you want to keep the watcher in a static location? If not I may have it tilt downwards and fall a bit when it goes offline. Having it move though might mess with some maps that have watchers in a very boxed in location.

                              Comment

                              Working...
                              X