A notorious DM thief logged onto the server today.
The game was Breakout and there was only 1 guard for fully half of the game.
Anyways, this DM thief managed to locate the "A" key and open the "A" door. Shortly after entering the courtyard area the thief died near door "B".
For the rest of the game this thief would enter the courtyard through door "A", run towards door "B" in an attempt to fetch a key he'd dropped there. He'd die again, and again, and again.
So I got to thinking, that must be the "B" key and the thief is trying to open the "B" door as to allow two ways in for subsequent tries. So I ran down to the "B" quarters and there sits the "B" key undisturbed for the entire game.
This DM thief died about 5 times trying to get a key for which he had absolutely no need.
This is one reason why I don't like DM thieves. I'm sorry, but most of them don't know how to even complete the simpliest of objectives because they don't even know the basics of a map. I'll grant you there are plenty of DM thieves out there that DO know a map real well, but frankly, most of them do NOT.
It even got worse when a second DM thief joined the game. They failed to communicate with each other enough to know the status of the KEYS which are well... the literal key to that map.
DM'ing too often leaves thieves with no real skills. More and more I find the best way to deal with them is to simply shut the door when they open it. They don't have the loadout or the know how to deal with a camped objective and if you refuse to follow them into the dark they are stuck holding thier BJ.
The game was Breakout and there was only 1 guard for fully half of the game.
Anyways, this DM thief managed to locate the "A" key and open the "A" door. Shortly after entering the courtyard area the thief died near door "B".
For the rest of the game this thief would enter the courtyard through door "A", run towards door "B" in an attempt to fetch a key he'd dropped there. He'd die again, and again, and again.
So I got to thinking, that must be the "B" key and the thief is trying to open the "B" door as to allow two ways in for subsequent tries. So I ran down to the "B" quarters and there sits the "B" key undisturbed for the entire game.
This DM thief died about 5 times trying to get a key for which he had absolutely no need.
This is one reason why I don't like DM thieves. I'm sorry, but most of them don't know how to even complete the simpliest of objectives because they don't even know the basics of a map. I'll grant you there are plenty of DM thieves out there that DO know a map real well, but frankly, most of them do NOT.
It even got worse when a second DM thief joined the game. They failed to communicate with each other enough to know the status of the KEYS which are well... the literal key to that map.
DM'ing too often leaves thieves with no real skills. More and more I find the best way to deal with them is to simply shut the door when they open it. They don't have the loadout or the know how to deal with a camped objective and if you refuse to follow them into the dark they are stuck holding thier BJ.

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