Why are the servers set to 'no friendly fire'? This makes for a very unusual play style for many guards. Example the Asbestos Guard:
Guard shoots a firebolt at area he believes thief is in, but doesn't tag anything. So, him and his buddy run up to the small fire that was made, LIGHT THEMSELVES ON FIRE, and proceed to scan out the surrounding area.
WHO, IN THEIR RIGHT MIND, WOULD EVER LIGHT THEMSELVES ON FIRE???
It just doesn't make any sense. The only reason they can get away with it is because guard weapons don't hurt other guards. It is set this way to detract lamers/ragers...but if lamers are getting banned anyways, why should we make special unrealistic changes for them? This would also force guards to be more careful when using their weapons, instead of striking non-chalantly, else they may weaken each other. Example a guard that starts whacking away when anyone that opens a door, just because it could be a thief, and not their buddy patroling around. Again, it doesn't make sense.
Yet it happens, every day, because we put in a setting to deter lamers.
Bah.
Kiech
Guard shoots a firebolt at area he believes thief is in, but doesn't tag anything. So, him and his buddy run up to the small fire that was made, LIGHT THEMSELVES ON FIRE, and proceed to scan out the surrounding area.
WHO, IN THEIR RIGHT MIND, WOULD EVER LIGHT THEMSELVES ON FIRE???
It just doesn't make any sense. The only reason they can get away with it is because guard weapons don't hurt other guards. It is set this way to detract lamers/ragers...but if lamers are getting banned anyways, why should we make special unrealistic changes for them? This would also force guards to be more careful when using their weapons, instead of striking non-chalantly, else they may weaken each other. Example a guard that starts whacking away when anyone that opens a door, just because it could be a thief, and not their buddy patroling around. Again, it doesn't make sense.
Yet it happens, every day, because we put in a setting to deter lamers.
Bah.
Kiech
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