Whats the deal with just about EVERYTHING being nerfed? Lets list what we have nerfed already(compared to earlier versions and Thief, or just stuff I made up):
Blackjack - only from behind, helmets designed to protect against pointed weapons make it harder to use blunt-force on guards, and something special comming in 1.3
Sword - backstabs don't kill, and blocking restrictions, and noise
Bow - too much damn noise, and no zoom feature
Potions - again more noise
Flashbombs - guards can swing thier mace wildly instead of naturally covering thier eyes
Lockpicks - too long to pick and lots of noise
Footstep arrows - they are bright RED for gosh sakes, one look will tell you to search somewhere else, and aren't retrievable as noisemakers
Vine arrows - they don't work on grates
Inviso pots - only 10 seconds, and cancel as soon as you attack
Crack arrows - they aren't knockout arrows.
Fire arrows - they don't exist
Everything but the water, moss and broadhead arrrows. Wow, but thats just thief stuff...what about the guards tools?
It takes them a little longer to make a million extra flares.
Firebolts cost just a little more.
Oh, look, they don't really have any nerfs. Yet guards are dominating more and more games, continue to camp, shadowslash, venthunt, shadowrun, flarescan, and firebolt scan, not to mention the fact that some know the maps so well they could play with their monitors off and still win the game...yet they complain when some thief feels its necessary to hit them on the back of the head.
Go figure.
Kiech
Blackjack - only from behind, helmets designed to protect against pointed weapons make it harder to use blunt-force on guards, and something special comming in 1.3
Sword - backstabs don't kill, and blocking restrictions, and noise
Bow - too much damn noise, and no zoom feature
Potions - again more noise
Flashbombs - guards can swing thier mace wildly instead of naturally covering thier eyes
Lockpicks - too long to pick and lots of noise
Footstep arrows - they are bright RED for gosh sakes, one look will tell you to search somewhere else, and aren't retrievable as noisemakers
Vine arrows - they don't work on grates
Inviso pots - only 10 seconds, and cancel as soon as you attack
Crack arrows - they aren't knockout arrows.
Fire arrows - they don't exist
Everything but the water, moss and broadhead arrrows. Wow, but thats just thief stuff...what about the guards tools?
It takes them a little longer to make a million extra flares.
Firebolts cost just a little more.
Oh, look, they don't really have any nerfs. Yet guards are dominating more and more games, continue to camp, shadowslash, venthunt, shadowrun, flarescan, and firebolt scan, not to mention the fact that some know the maps so well they could play with their monitors off and still win the game...yet they complain when some thief feels its necessary to hit them on the back of the head.
Go figure.

Kiech
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