I'm concerned about the changes resulting in 1.3 as little complaints are voiced from thief orientated players. It appears most of the suggested changes involve altering things to suit a guards view of how the game should progress.
Straight to my main concern; if the tactic of removing a guard through black-jacking is significantly weakened then guards can potentially camp the objectives without fail, considering they have a large enough presence of human guards.
I'm not raising this issue as I'm concerned of my gameplay, it involves those ghosters as well, who surely understand they will be against the odds without the ability to protect themselves or to proceed with things when a quick black jack may be required. Of course you could use alterior tactics to manage such a situation, in some cases avoid it altogether.
Basically, I hope 1.3 allows a balance between koing and ghosting, as well as guarding/camping. I know its hard to please everyone when producing the patch, but I would be greatly disappointed to see acceptable tactics fall out (this includes both guard and thief tactics) in the process.
Straight to my main concern; if the tactic of removing a guard through black-jacking is significantly weakened then guards can potentially camp the objectives without fail, considering they have a large enough presence of human guards.
I'm not raising this issue as I'm concerned of my gameplay, it involves those ghosters as well, who surely understand they will be against the odds without the ability to protect themselves or to proceed with things when a quick black jack may be required. Of course you could use alterior tactics to manage such a situation, in some cases avoid it altogether.
Basically, I hope 1.3 allows a balance between koing and ghosting, as well as guarding/camping. I know its hard to please everyone when producing the patch, but I would be greatly disappointed to see acceptable tactics fall out (this includes both guard and thief tactics) in the process.
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