A simple point really, what is considered a 'secret' for all you players out there? As in, what kind of information will you simply not share with the rest of the TUT community? You don't need to post your actual secrets here, but instances of 'used to be' secrets would be nice. Many of us are just plain lost out here against other players that have studdied each map down to the last pixel. And only a couple of guides have been provided to the TUT community at large so far, so we don't have much help there.
I'll provide one to start. The AI can open the apartment doors in Th-Spiders. You would think that since human guards don't have a key for them, that the AI wouldn't, but it seems the doors there were either ignored or made purposefully that way. So if, as a thief, you manage to climb in through the vents without a key,(another secret) don't expect that you are safe.
I'll provide a tactic too. In Folly, if you have one guard stand at the exit in the very begininng, you can effectively stall the thieves for a few moments by just standing still. The thief starting in the exit zone MUST use some of his equipment to move at all or perhaps have magical 1337 skills. This will give other guards needed time to place traps around the ruby.
Kiech
I'll provide one to start. The AI can open the apartment doors in Th-Spiders. You would think that since human guards don't have a key for them, that the AI wouldn't, but it seems the doors there were either ignored or made purposefully that way. So if, as a thief, you manage to climb in through the vents without a key,(another secret) don't expect that you are safe.
I'll provide a tactic too. In Folly, if you have one guard stand at the exit in the very begininng, you can effectively stall the thieves for a few moments by just standing still. The thief starting in the exit zone MUST use some of his equipment to move at all or perhaps have magical 1337 skills. This will give other guards needed time to place traps around the ruby.
Kiech
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