In Folly, a tactic many guards are using is to stand right next to the exit archway at the very start of the level. There is no way for a thief starting in the exit zone to get out of that position without using at least some equipment.
In Darkened Enlightenment, the door leading from the spawn area has been declared 'as far as you can go' by most here already, since there is at least another option for the thieves to travel by. Yet realistically, you can probably get by that door with an inviso potion/catfall.
So why is it that in Folly the standards suddenly change? The same type of tactic that is declared 'spawnrape' in DE is now 'fine and dandy' in Folly? I don't see the difference here. Its not as if the watching Guard is actually going to allow the thief to wander past him to the other spawn area. It in fact FORCES that thief to use up his equipment, die, or simply wait until the guard decides he is bored and goes to watch over the now well-fortified ruby.
So really, what is the difference here? Why this double-standard?
Kiech
In Darkened Enlightenment, the door leading from the spawn area has been declared 'as far as you can go' by most here already, since there is at least another option for the thieves to travel by. Yet realistically, you can probably get by that door with an inviso potion/catfall.
So why is it that in Folly the standards suddenly change? The same type of tactic that is declared 'spawnrape' in DE is now 'fine and dandy' in Folly? I don't see the difference here. Its not as if the watching Guard is actually going to allow the thief to wander past him to the other spawn area. It in fact FORCES that thief to use up his equipment, die, or simply wait until the guard decides he is bored and goes to watch over the now well-fortified ruby.
So really, what is the difference here? Why this double-standard?
Kiech
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