For my own curiousity I decided to record thieve vs guard wins per map. Check them out if you're interested.
These stats were compiled for 1-20-03 through 1-31-03 for games on the CTG public server. All games are included except for games that were played solo or when a entire team left during the game. Wins by thieves that killed or ko'd the other team are included as thief wins. Some maps have less of a count because of server crashes and player votes to change the map.
I found a few things interesting:
1. Folly is the only thief map.
2. Flats, and Asylum are balanced.
3. I expected Spiders, Nostalgia to be in favor of thieves.
4. Breakout is relatively balanced.
It's obvious that Aquatone, Gerome, Folly and Skeltstonhead need some work. There are serious balance issues on these maps. The thieves are not as over powered as some have thought. In fact, several of the wins on Korman where by elimination of the other team. I think the thieves may have compensated for map balance issues by dm'ing their way in maps.
I'll be interested to see how 1.3 affects these numbers. I'll do this again once 1.3 has been out for awhile and we all learn the new maps and the changes to the current ones.
These stats were compiled for 1-20-03 through 1-31-03 for games on the CTG public server. All games are included except for games that were played solo or when a entire team left during the game. Wins by thieves that killed or ko'd the other team are included as thief wins. Some maps have less of a count because of server crashes and player votes to change the map.
I found a few things interesting:
1. Folly is the only thief map.
2. Flats, and Asylum are balanced.
3. I expected Spiders, Nostalgia to be in favor of thieves.
4. Breakout is relatively balanced.
It's obvious that Aquatone, Gerome, Folly and Skeltstonhead need some work. There are serious balance issues on these maps. The thieves are not as over powered as some have thought. In fact, several of the wins on Korman where by elimination of the other team. I think the thieves may have compensated for map balance issues by dm'ing their way in maps.
I'll be interested to see how 1.3 affects these numbers. I'll do this again once 1.3 has been out for awhile and we all learn the new maps and the changes to the current ones.
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