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  • enuf is enuf

    hi online thievery friends.

    last time my server crashes lots of time in a row. sometimes to 7 times an hour. i suggest i got that problem, since i got the 451 patch on.

    not sure.

    so i reinstalled all new. now its running again on 436. now i habe the same situation i got b4 i installed 451. crashes again, yeah, but lower than with 451. definatly.

    i installed 451 cuz i hoped the crashes will stop. but they dont.

    so i like to post the logparts, could u help out fix the probs?

    Critical: UObject:rocessEvent
    Critical: (ThWeaponSword TH-Theatre.ThWeaponSword91, Function ThieveryMod.ThWeaponSword.ServerProcessTraceHit)
    Critical: RemoteCall
    Critical: HandleStream
    Critical: UActorChannel::ReceivedBunch
    Critical: (Actor ThWeaponSword91)
    Critical: UChannel::ReceivedSequencedBunch
    Critical: Direct
    Critical: UChannel::ReceivedRawBunch
    Critical: DispatchDataToChannel
    Critical: BunchData
    Critical: UNetConnection::ReceivedPacket
    Critical: UNetConnection::ReceivedRawPacket
    Critical: UTcpNetDriver::TickDispatch
    Critical: UpdatePreNet
    Critical: ULevel::Tick
    Critical: (NetMode=1)
    Critical: TickLevel
    Critical: UGameEngine::Tick
    Critical: UpdateWorld
    Critical: UServerCommandlet::Main
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Exiting.
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 07/23/03 17:30:04

    Critical: ReceivedAck
    Critical: UNetConnection::ReceivedPacket
    Critical: UNetConnection::ReceivedRawPacket
    Critical: UTcpNetDriver::TickDispatch
    Critical: UpdatePreNet
    Critical: ULevel::Tick
    Critical: (NetMode=1)
    Critical: TickLevel
    Critical: UGameEngine::Tick
    Critical: UpdateWorld
    Critical: UServerCommandlet::Main
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Exiting.
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 07/23/03 21:01:39

    Critical: AActor::TestCanSeeMe
    Critical: AActor:layerCanSeeMe
    Critical: UObject:rocessEvent
    Critical: (Fragment1 TH-Folly.Fragment2, Function Engine.Fragment.Dying.Timer)
    Critical: AActor::Tick
    Critical: TickAllActors
    Critical: ULevel::Tick
    Critical: (NetMode=1)
    Critical: TickLevel
    Critical: UGameEngine::Tick
    Critical: UpdateWorld
    Critical: UServerCommandlet::Main
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Exiting.
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 07/23/03 21:43:05

    Critical: AActor::TestCanSeeMe
    Critical: AActor:layerCanSeeMe
    Critical: UObject:rocessEvent
    Critical: (MaleMasterChunk Th-Asylum.MaleMasterChunk0, Function Engine.Carcass.Dead.Timer)
    Critical: AActor::Tick
    Critical: TickAllActors
    Critical: ULevel::Tick
    Critical: (NetMode=1)
    Critical: TickLevel
    Critical: UGameEngine::Tick
    Critical: UpdateWorld
    Critical: UServerCommandlet::Main
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Exiting.
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 07/24/03 05:13:48

    Critical: UObject::execClassContext
    Critical: (ThieveryMutator None @ Function ThieveryMod.ThieveryMutator.CalculateTargetVisibil ity : 017E)
    Critical: UObject::execClassContext
    Critical: (ThieveryMutator Th-Asylum.ThieveryMutator5 @ Function ThieveryMod.ThieveryMutator.AdjustThiefLighting : 005C)
    Critical: UObject:rocessEvent
    Critical: (ThieveryMutator Th-Asylum.ThieveryMutator5, Function ThieveryMod.ThieveryMutator.Timer)
    Critical: AActor::Tick
    Critical: TickAllActors
    Critical: ULevel::Tick
    Critical: TickLevel
    Critical: UGameEngine::Tick
    Critical: UpdateWorld
    Critical: UServerCommandlet::Main
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Exiting.
    Uninitialized: Name subsystem shut down
    Uninitialized: Log file closed, 07/24/03 06:15:02

    thx forward
    ur brody
    A real huge Man will neither stamp on a Worm, nor crawl for an Emperor

    Thievery Customs Center
    Vietcong Customs Center

  • #2
    Did this begin after you installed antischock, or allready before that. I can't recall.
    Anyways asylum ALWAYS crashes, so there is something in the map that makes the game crash. I can't really help you though, I aint technical
    On demand this signature has been changed. I hope nobody was insulted or got harmed due to my signature. If this is the case, I'm fully responsible for the harm that was done. Do you feel harmed or you simply want a listening ear?

    Call 0900-PHAE

    Comment


    • #3
      definatly b4 i installed antishockho.

      as i ran 436 i had crashes. anytime later i installed 451 and had more crashes then ever.

      now i get back to 436. so the patch 451 didnt fix my crash probs. thats why im searching here for help.

      antishockho i installed about 2 weeks ago first. but my crashprobs i got lots of weeks earlier.

      brody
      A real huge Man will neither stamp on a Worm, nor crawl for an Emperor

      Thievery Customs Center
      Vietcong Customs Center

      Comment


      • #4
        Originally posted by PhaeThorn
        Anyways asylum ALWAYS crashes, so there is something in the map that makes the game crash.

        i think it's that some dunce breaks the fan in the vents, the one by the small spiders
        This is my cool sig.

        Comment


        • #5
          Yes. I was in the vents, and a guard smashed the fan. Moments later, server crash.

          Comment


          • #6
            dont understand what ur talking here.

            does that have anything to do with my crashes?
            A real huge Man will neither stamp on a Worm, nor crawl for an Emperor

            Thievery Customs Center
            Vietcong Customs Center

            Comment


            • #7
              Perhaps. At least, the crashes on Asylum.

              Comment


              • #8
                well my example shows 5 crashes in a row.

                there were definatly not the same ppl on, it was always at another map.

                so what now? if it is a know bug, that asylum crashes at special happenings in vents, why is that not announced to the admins, so that we can keep that map out of rotation?
                A real huge Man will neither stamp on a Worm, nor crawl for an Emperor

                Thievery Customs Center
                Vietcong Customs Center

                Comment


                • #9
                  Originally posted by [E.D.G
                  Brody]so what now? if it is a know bug, that asylum crashes at special happenings in vents, why is that not announced to the admins, so that we can keep that map out of rotation?
                  Because:

                  1. That known bug doesn't always prevent the map from being played out.

                  2. That known bug occurs in almost EVERY map in the game. Any map that has anything that spawns fragments can have it happen.

                  Comment


                  • #10
                    thx LR,

                    that is a serious answer. i can understand that.

                    well, then still is the question, why does the server suddenly crashes more as b4 ?
                    there are the same maps on, nothing switched.

                    brody
                    A real huge Man will neither stamp on a Worm, nor crawl for an Emperor

                    Thievery Customs Center
                    Vietcong Customs Center

                    Comment


                    • #11
                      The first two crashes are networking errors, they seem to appear randomly, probably caused by too many packets queuing up. What speed is your net connection? Make sure your max client rate is set properly, etc...

                      I don't know what causes the PlayerCanSeeMe bug, that routine is part of the UT code, so it's not as if we can fix it. Some servers seem to have this problem, other ones don't.

                      I think there's a mutator lying around to prevent fragments from spawning to fix this though?

                      Comment


                      • #12
                        uuuuuhhhhhhh, too deep english, and technical also.

                        so ur asking what my line is?

                        i got a 1 Mbit/s internetconnection sdsl.
                        i got a 10 Mbit/s lanconnection.

                        maxclientrate i switched to 10 000.
                        maxplayers to 12.

                        i got this about 3 months and it run very good. just since about 3 weeks i got horrible often crashes.
                        A real huge Man will neither stamp on a Worm, nor crawl for an Emperor

                        Thievery Customs Center
                        Vietcong Customs Center

                        Comment


                        • #13
                          Brody (translation help)
                          Originally posted by Dalai
                          The first two crashes are networking errors, they seem to appear randomly, probably caused by too many packets queuing up. What speed is your net connection? Make sure your max client rate is set properly, etc...
                          Er sagt dass Netzwerk Fehler zufنllig passieren kِnnen, wahrscheinlich weil zu viele Pakete sich "aufreihen". Und du sollst sicher gehen das die max client rate richtig gesetzt ist.
                          I don't know what causes the PlayerCanSeeMe bug, that routine is part of the UT code, so it's not as if we can fix it. Some servers seem to have this problem, other ones don't.

                          I think there's a mutator lying around to prevent fragments from spawning to fix this though?
                          Dann gibts diesen Fehler der Teil von UT ist und sie ihn nicht beheben kِnnen.
                          Und er meint das es dort einen mutator gibt der diese spawning fragments vorbeugen kann und somit den Fehler behebt.
                          Deftones

                          Comment


                          • #14
                            hahahahaahahahaha.

                            gott, wie ich dich ins herz geschlossen habe. ops:

                            ja, dann frag ihn doch mal, welcher mutator das behebt, und wo kann ich ihn bekommen?

                            :grin:
                            A real huge Man will neither stamp on a Worm, nor crawl for an Emperor

                            Thievery Customs Center
                            Vietcong Customs Center

                            Comment


                            • #15
                              Hehee
                              Originally posted by Dalai

                              I think there's a mutator lying around to prevent fragments from spawning to fix this though?
                              Okay, does anyone know which mutator it is and where to get it?
                              Deftones

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