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Wierd. DecalStay isn't a mutator as such - it's merely a menuitem. Its tick finds all existing decals and swaps them with special decals with the extended/infinite timeperiod set. Because its a menuitem, its loaded client-side.
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Originally posted by LaughingRat"DecalStay"
But yes, if you set decals to stay forever, you'll need a good comp...
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I've got decalstay. Maybe I'll poke around a bit and see what falls out...
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Originally posted by OieI don't think this should be possible. What is to stop someone from putting in a more nefarious client-side mutator?
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I don't think this should be possible. What is to stop someone from putting in a more nefarious client-side mutator?
FYI, I'm already working on a mutator to log death/KO/team/location server-side. I have the logging and analysis (external script) parts working. I just need to write a WebApplication to allow the log file (ini file, actually) to be purged nightly.
The purpose is to give map designers a visual representation of how balanced their levels are. The analysis part plots the likelihood of being killed/ko on all regions overlayed on the sketch map. Of course if a level doesn't have a sketch map that's just too bad.
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this is exactly what i want. I want game to log to some file, and then after the game some (my) program will do some datamining on this. And if logging can be done with a client mutator, not altering gameplay, it will be great.
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Originally posted by koraXBut is it possible with current version of thievery ?
And also mutator is not a good idea imho. I want to log from all servers, not only with that mutator.
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hmm I want to automatize it, so no screenshots ...
well it seems i have to do some UT haX0rz. (... where's Hardee ?)
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There is one way without a mutator - write the information down or take screenshots as you play...
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But is it possible with current version of thievery ?
And also mutator is not a good idea imho. I want to log from all servers, not only with that mutator.
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Oh yes, very easy to implement in the Thievery code, and probably not very hard to make a mutator for either.
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Clientside log
Can client log informations about your final score, list of players, who kills you and who you killed ?
Or at least log a console.
If not, can it be done by some UT tweaks ?Tags: None
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