Announcement

Collapse
No announcement yet.

Saving client console logs?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Slappy
    replied
    Originally posted by The_Dan
    Can't you use your normal "Thievery.log" file in the system directory, that the engine creates whenever it is run?

    Thats seems to record all relevant game information, since I use it as an aid in debugging my map
    My Thievery.log file doesn't have any kill/death info in it - it just has engine info that mostly seems to be map-loading debug info (which textures didn't load, items that didn't spawn, etc).

    Leave a comment:


  • The_Dan
    replied
    Can't you use your normal "Thievery.log" file in the system directory, that the engine creates whenever it is run?

    Thats seems to record all relevant game information, since I use it as an aid in debugging my map

    Leave a comment:


  • Slappy
    replied
    Thanks, but that one on your site is for servers only. I found one on fileplanet that is for clients, but doesn't record kills (which is what I wanted). Ah well, thanks anyway.

    Leave a comment:


  • DarkProject
    replied
    on the www.tearsofblood.com site there is a chatlog thingy that will save a log for eeryday that includes IP's, shouts, whispers, actions that take place on the server. grank and LR would be able to give you more info on it....i think it's in the gamefiles section on the ToB site...not sure though..somewhere in downloads

    Leave a comment:


  • Slappy
    started a topic Saving client console logs?

    Saving client console logs?

    Is there a way to save the console log (chat and kills) for a client? I found some setting in ThAux.ini, I think it was bLocalLog, and set it to true, but that didn't seem to work.

    Any help please?
Working...
X