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Alien Swarm : Campaign mode on Listen Server not Working. Show-stopper.

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  • Alien Swarm : Campaign mode on Listen Server not Working. Show-stopper.

    Reporting a repeating, show-stopping bug in Alien Swarm.

    When I load up a multiplayer listen server in campaign mode, as host, I can't get any levels to load.

    I select the 'rescue' level inserition point on the lead screen and click 'Start.' The level selection screen is dismissed, and then nothing happens. This is consistent behavior. I can't get a multiplayer campaign to work in listen mode.

  • #2
    Please provide system specs and a complete -- and compressed -- log file.
    Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

    Comment


    • #3
      Here is the log for the failed campaign load:


      Log: Log file open, 05/31/04 15:11:24
      Init: Name subsystem initialized
      Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
      Init: Version: 3204 (127.29)
      Init: Compiled: May 10 2004 17:19:20
      Init: Command line: -mod=AlienSwarm LOG=AlienSwarm.log
      Init: Character set: Unicode
      Init: Base directory: E:\games\epic\UT2004\System\
      Init: Ini:..\AlienSwarm\System\AlienSwarm.ini UserIni:..\AlienSwarm\System\AlienSwarmUser.ini
      Init: Build label: UT2004 Build UT2004_Patch_[2004-05-10_17.18]
      Init: Object subsystem initialized
      Log: nv4_disp.dll/NVIDIA GeForce4 Ti 4400
      Log: Game class is 'GameInfo'
      Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.206000...
      ScriptLog: GameInfo::InitGame : bEnableStatLogging False
      Log: Browse: AlienSwarmStartup.ut2?Name=CPL Wilhuf?Class=Engine.Pawn?Character=Subversa?team=2 55?Sex=F?Voice=XGame.NightFemaleVoice
      Log: Collecting garbage
      Log: Purging garbage
      Log: Garbage: objects: 38268->38264; refs: 432764
      Log: Game class is 'AoCinematicGame'
      Log: Bringing Level AlienSwarmStartup.myLevel up for play (0) appSeconds: 5.722000...
      Log: (Karma): Autodetecting CPU for SSE
      Log: (Karma): Using SSE Optimizations
      ScriptLog: GameInfo::InitGame : bEnableStatLogging False
      Warning: AoMarine AlienSwarmStartup.AoMarine1 (Function Engine.Pawn.PostBeginPlay:010C) Accessed None 'Controller'
      Log: ALAudio: Using DirectSound to record audio.
      Warning: Failed to load 'NULL': Can't resolve package name
      Warning: Failed to load 'Class None.': Can't resolve package name
      Warning: Failed to load 'NULL': Can't resolve package name
      Warning: Failed to load 'Class None.': Can't resolve package name
      ScriptLog: New Player CPL Wilhuf id=f810de8c64e49197928af1e44745d4e5
      Log: Opened viewport
      Log: Enter SetRes: 1024x768 Fullscreen 1
      Log: Using back-buffer format 22(32-bit)
      Log: Using depth-buffer format 77(32-bit)
      Log: Creating device
      Log: xD3DHelper::Init (QuadEmulation)
      Log: OS doesn't support IME.
      Log: Startup time: 5.448000 seconds
      Log: Precaching: AlienSwarmStartup.LevelInfo0
      Log: Static mesh batches: 1391004 vertex bytes, 178038 index bytes
      Log: Allocating 16384 byte dynamic index buffer.
      Log: Preprocessing: Vertex stream total vertices: 180 Orig wedges: 180
      Log: Finished precaching geometry in 0.377 seconds
      Log: Finished precaching textures in 0.065 seconds
      ScriptLog: PreClientTravel
      Log: URL: Adding default option Name=CPL Wilhuf
      Log: URL: Adding default option Class=Engine.Pawn
      Log: URL: Adding default option Character=Subversa
      Log: URL: Adding default option team=255
      Log: URL: Adding default option Voice=XGame.NightFemaleVoice
      Log: Browse: AOL-CampaignLobby?game=AoInterface.AoCampaignLobbyGame ?CampaignSlot=1?Listen?Name=CPL Wilhuf?Class=Engine.Pawn?Character=Subversa?team=2 55?Voice=XGame.NightFemaleVoice
      ScriptLog: AoLoadingVignette2KFour
      Log: Collecting garbage
      Log: Purging garbage
      Log: Garbage: objects: 41597->41446; refs: 502405
      Log: Game class is 'AoCampaignLobbyGame'
      Log: Bringing Level AOL-CampaignLobby.myLevel up for play (0) appSeconds: 37.434000...
      Log: (Karma): Autodetecting CPU for SSE
      Log: (Karma): Using SSE Optimizations
      Log: (Karma KAggregateGeomInstance: (BulldogTire2) Cannot 3D-Scale Karma primitives (sphere, box, cylinder).
      Log: (Karma): KInitActorDynamics: No Model.
      Log: (Karma KAggregateGeomInstance: (BulldogTire0) Cannot 3D-Scale Karma primitives (sphere, box, cylinder).
      Log: (Karma): KInitActorDynamics: No Model.
      Log: (Karma KAggregateGeomInstance: (BulldogTire1) Cannot 3D-Scale Karma primitives (sphere, box, cylinder).
      Log: (Karma): KInitActorDynamics: No Model.
      ScriptLog: GameInfo::InitGame : bEnableStatLogging False
      Warning: AoLobbyGameReplicationInfo AOL-CampaignLobby.AoLobbyGameReplicationInfo (Function AoInterface.AoLobbyGameReplicationInfo.PostNetBegi nPlay:001B) Accessed None 'LocalPlayerController'
      ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
      Log: Resolving master0.gamespy.com...
      ScriptLog: MasterServerUplink: MasterServerGameStats not found - stats uploading disabled.
      Log: Resolving ut2004master2.epicgames.com...
      ScriptLog: Webserver is not enabled. Set bEnabled to True in Advanced Options.
      Warning: xPawn AOL-CampaignLobby.xPawn2 (Function UnrealGame.UnrealPawn.AddDefaultInventory:018D) Accessed None 'Controller'
      Log: Spawning new actor for Viewport WindowsViewport
      Warning: Failed to load 'NULL': Can't resolve package name
      Warning: Failed to load 'Class None.': Can't resolve package name
      Warning: Failed to load 'NULL': Can't resolve package name
      Warning: Failed to load 'Class None.': Can't resolve package name
      Warning: Failed to load 'Class AoInterface.AoLobbyPawn': Failed to find object 'Class AoInterface.AoLobbyPawn'
      Warning: SpawnActor failed because class Pawn is abstract
      ScriptLog: Couldn't spawn player of type None at AOL-CampaignLobby.PlayerStart2
      ScriptLog: New Player CPL Wilhuf id=f810de8c64e49197928af1e44745d4e5
      Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 207.135.145.7.
      Log: Resolved master0.gamespy.com (207.38.8.34)
      ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
      ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
      Log: Precaching: AOL-CampaignLobby.LevelInfo0
      Log: Static mesh batches: 2084976 vertex bytes, 184182 index bytes
      Log: Allocating 16384 byte dynamic index buffer.
      Log: Allocating 64320 byte dynamic index buffer.
      Log: Finished precaching geometry in 0.636 seconds
      Log: Finished precaching textures in 0.527 seconds
      Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
      Log: Approval APPROVED
      Log: Master server requests heartbeat 0 with code 2264
      Log: Master server requests heartbeat 1 with code 2264
      Log: Master server requests heartbeat 2 with code 2264
      Log: Master server assigned our MatchID: 0
      ScriptLog: ProcessServerTravel: Ao-ReactorCore.ut2?game=AoPrototype.AoGameInfo?Campai gnSlot=1?CampaignMission=0?NewGame=No
      ScriptLog: PreClientTravel
      I'm pretty sure the trouble starts here
      Warning: AoCampaignMissionSelectPage Package.AoCampaignMissionSelectPage (Function AoInterface.AoCampaignMissionSelectPage.SetLocVis: 003B) Accessed None 'Controller'
      Warning: AoCampaignMissionSelectPage Package.AoCampaignMissionSelectPage (Function AoInterface.AoCampaignMissionSelectPage.SetLocVis: 0043) Accessed None
      Warning: AoCampaignMissionSelectPage Package.AoCampaignMissionSelectPage (Function AoInterface.AoCampaignMissionSelectPage.SetLocVis: 004B) Accessed None
      Warning: AoCampaignMissionSelectPage Package.AoCampaignMissionSelectPage (Function AoInterface.AoCampaignMissionSelectPage.SetLocVis: 0054) Accessed None
      Error: AoCampaignMissionSelectPage Package.AoCampaignMissionSelectPage (Function AoInterface.AoCampaignMissionSelectPage.SetLocVis: 00F3) Accessed array 'Controls' out of bounds (19/0)


      ... continues next post

      Comment


      • #4
        Error: AoCampaignMissionSelectPage Package.AoCampaignMissionSelectPage (Function AoInterface.AoCampaignMissionSelectPage.SetLocVis: 00F3) Accessed array 'Controls' out of bounds (20/0)
        Warning: AoCampaignMissionSelectPage Package.AoCampaignMissionSelectPage (Function AoInterface.AoCampaignMissionSelectPage.SetLocVis: 00F3) Accessed None 'Controls'

        are repeated over and over hundreds of times ... SNIP

        and the rest


        Log: URL: Adding default option Name=CPL Wilhuf
        Log: URL: Adding default option Class=Engine.Pawn
        Log: URL: Adding default option Character=Subversa
        Log: URL: Adding default option team=255
        Log: URL: Adding default option Voice=XGame.NightFemaleVoice
        Log: Browse: AlienSwarmStartUp.ut2?Name=CPL Wilhuf?Class=Engine.Pawn?Character=Subversa?team=2 55?Voice=XGame.NightFemaleVoice
        ScriptLog: AoLoadingVignette2KFour
        Exit: Socket shut down
        Log: (Karma): Level Karma Terminated.
        Log: Collecting garbage
        Log: Purging garbage
        Log: Garbage: objects: 43311->41811; refs: 516960
        Log: Game class is 'AoCinematicGame'
        Log: Bringing Level AlienSwarmStartup.myLevel up for play (0) appSeconds: 77.043000...
        Log: (Karma): Autodetecting CPU for SSE
        Log: (Karma): Using SSE Optimizations
        ScriptLog: GameInfo::InitGame : bEnableStatLogging False
        Warning: AoMarine AlienSwarmStartup.AoMarine1 (Function Engine.Pawn.PostBeginPlay:010C) Accessed None 'Controller'
        Log: Spawning new actor for Viewport WindowsViewport
        Warning: Failed to load 'NULL': Can't resolve package name
        Warning: Failed to load 'Class None.': Can't resolve package name
        Warning: Failed to load 'NULL': Can't resolve package name
        Warning: Failed to load 'Class None.': Can't resolve package name
        ScriptLog: New Player CPL Wilhuf id=f810de8c64e49197928af1e44745d4e5
        Log: Precaching: AlienSwarmStartup.LevelInfo0
        Log: Static mesh batches: 1391004 vertex bytes, 178038 index bytes
        Log: Allocating 16384 byte dynamic index buffer.
        Log: Finished precaching geometry in 0.364 seconds
        Log: Finished precaching textures in 0.069 seconds
        Log: appRequestExit(0)
        Exit: Preparing to exit.
        Log: Purging garbage
        Log: Unbound to Window.dll
        Log: Unbound to Core.dll
        Log: Unbound to Engine.dll
        Exit: Game engine shut down
        Log: Unbound to WinDrv.dll
        Exit: Windows client shut down
        Log: Unbound to D3DDrv.dll
        Log: Unbound to XGame.dll
        Log: Unbound to IpDrv.dll
        Log: Unbound to Editor.dll
        Log: Unbound to Fire.dll
        Log: Unbound to XInterface.dll
        Log: Unbound to UWeb.dll
        Log: Unbound to Onslaught.dll
        Log: (Karma): Level Karma Terminated.
        Log: Unbound to ALAudio.dll
        Log: Waiting for file streaming thread to finish...
        Exit: OpenAL Audio subsystem shut down.
        Log: (Karma): Level Karma Terminated.
        Log: Garbage: objects: 42729->0; refs: 516960
        Exit: Object subsystem successfully closed.
        Exit: Exiting.
        Log: FileManager: Reading 0 GByte 152 MByte 342 KByte 863 Bytes from HD took 2.841995 seconds (2.694995 reading, 0.147000 seeking).
        Log: FileManager: 0.429998 seconds spent with misc. duties
        Uninitialized: Name subsystem shut down
        Uninitialized: Memory Allocation Status
        Uninitialized: Curr Memory 0.336M / 3.621M
        Uninitialized: Peak Memory 98.215M / 100.410M
        Uninitialized: Allocs 3640 Current / 1460288 Total
        Uninitialized: Log file closed, 05/31/04 15:12:45


        SYSTEM SPEC:

        WinXP, Intel P4 2.2 GHZ, 512 MB RAM, GeForce 4 128 MB.

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