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Alien Swarm : Listen server single mission bug

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  • Alien Swarm : Listen server single mission bug

    Reporting a bug for Alien Swarm, multiplayer listen server mode, single missions.

    When a single mission comes to close on a multiplayer listen server, you are normally presented a "restart" button and a "quit" button. As host, whenever I press the "restart" button, all that happens is the game recap summary statistics routine is re-run. The mission itself doesn't actually restart. The same is true if I hand over the leader position to another player. The "restart" button doesn't actually restart the mission.

    The only way to replay the single mission is to quit, and reload the mission, thus ejecting all players (and raising the frustration level). Can the "restart" button be fixed?

  • #2
    Please provide system specs and a complete -- and compressed -- log file.
    Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

    Comment


    • #3
      Swarm help is silent on the following questions:

      1. How do I enable logging on a listen server?
      2. Where is the log file stored?
      3. To whom should the log + sys specs be sent?

      Thanks.

      Comment


      • #4
        Originally posted by Wilhuf
        Swarm help is silent on the following questions:

        1. How do I enable logging on a listen server?
        2. Where is the log file stored?
        3. To whom should the log + sys specs be sent?

        Thanks.
        1) It's on by default.
        2) UT2004/System/AlienSwarm.log
        3) Uploading and posting a link here is probably easiest.

        Note that the log file is recreated every time to you launch Alien Swarm, so you may have to reproduce the bug to get it in the log file.
        Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

        Comment


        • #5
          Thanks. The log:

          Log: Log file open, 05/31/04 15:31:59
          Init: Name subsystem initialized
          Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
          Init: Version: 3204 (127.29)
          Init: Compiled: May 10 2004 17:19:20
          Init: Command line: -mod=AlienSwarm LOG=AlienSwarm.log
          Init: Character set: Unicode
          Init: Base directory: E:\games\epic\UT2004\System\
          Init: Ini:..\AlienSwarm\System\AlienSwarm.ini UserIni:..\AlienSwarm\System\AlienSwarmUser.ini
          Init: Build label: UT2004 Build UT2004_Patch_[2004-05-10_17.18]
          Init: Object subsystem initialized
          Log: nv4_disp.dll/NVIDIA GeForce4 Ti 4400
          Log: Game class is 'GameInfo'
          Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.180000...
          ScriptLog: GameInfo::InitGame : bEnableStatLogging False
          Log: Browse: AlienSwarmStartup.ut2?Name=CPL Wilhuf?Class=Engine.Pawn?Character=Subversa?team=2 55?Sex=F?Voice=XGame.NightFemaleVoice
          Log: Collecting garbage
          Log: Purging garbage
          Log: Garbage: objects: 38268->38264; refs: 432764
          Log: Game class is 'AoCinematicGame'
          Log: Bringing Level AlienSwarmStartup.myLevel up for play (0) appSeconds: 5.682000...
          Log: (Karma): Autodetecting CPU for SSE
          Log: (Karma): Using SSE Optimizations
          ScriptLog: GameInfo::InitGame : bEnableStatLogging False
          Warning: AoMarine AlienSwarmStartup.AoMarine1 (Function Engine.Pawn.PostBeginPlay:010C) Accessed None 'Controller'
          Log: ALAudio: Using DirectSound to record audio.
          Warning: Failed to load 'NULL': Can't resolve package name
          Warning: Failed to load 'Class None.': Can't resolve package name
          Warning: Failed to load 'NULL': Can't resolve package name
          Warning: Failed to load 'Class None.': Can't resolve package name
          ScriptLog: New Player CPL Wilhuf id=f810de8c64e49197928af1e44745d4e5
          Log: Opened viewport
          Log: Enter SetRes: 1024x768 Fullscreen 1
          Log: Using back-buffer format 22(32-bit)
          Log: Using depth-buffer format 77(32-bit)
          Log: Creating device
          Log: xD3DHelper::Init (QuadEmulation)
          Log: OS doesn't support IME.
          Log: Startup time: 5.385000 seconds
          Log: Precaching: AlienSwarmStartup.LevelInfo0
          Log: Static mesh batches: 1391004 vertex bytes, 178038 index bytes
          Log: Allocating 16384 byte dynamic index buffer.
          Log: Preprocessing: Vertex stream total vertices: 180 Orig wedges: 180
          Log: Finished precaching geometry in 0.380 seconds
          Log: Finished precaching textures in 0.065 seconds
          ScriptLog: PreClientTravel
          Log: URL: Adding default option Name=CPL Wilhuf
          Log: URL: Adding default option Class=Engine.Pawn
          Log: URL: Adding default option Character=Subversa
          Log: URL: Adding default option team=255
          Log: URL: Adding default option Voice=XGame.NightFemaleVoice
          Log: Browse: Ao-Barracks.ut2?game=AoPrototype.AoGameInfo?Listen?Na me=CPL Wilhuf?Class=Engine.Pawn?Character=Subversa?team=2 55?Voice=XGame.NightFemaleVoice
          ScriptLog: AoLoadingVignette2KFour
          Log: Collecting garbage
          Log: Purging garbage
          Log: Garbage: objects: 45025->44933; refs: 566184
          Log: Game class is 'AoGameInfo'
          Log: Bringing Level Ao-Barracks.myLevel up for play (0) appSeconds: 23.273000...
          Log: (Karma): Autodetecting CPU for SSE
          Log: (Karma): Using SSE Optimizations
          Log: (Karma KAggregateGeomInstance: (BulldogTire3) Cannot 3D-Scale Karma primitives (sphere, box, cylinder).
          Log: (Karma): KInitActorDynamics: No Model.
          Log: (Karma KAggregateGeomInstance: (BulldogTire4) Cannot 3D-Scale Karma primitives (sphere, box, cylinder).
          Log: (Karma): KInitActorDynamics: No Model.
          Log: (Karma KAggregateGeomInstance: (BulldogTire2) Cannot 3D-Scale Karma primitives (sphere, box, cylinder).
          Log: (Karma): KInitActorDynamics: No Model.
          Log: (Karma KAggregateGeomInstance: (BulldogTire1) Cannot 3D-Scale Karma primitives (sphere, box, cylinder).
          Log: (Karma): KInitActorDynamics: No Model.
          ScriptLog: GameInfo::InitGame : bEnableStatLogging False
          ScriptLog: # Alien Swarm ######## Version: v1.0 ## Netmode: 2
          ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
          Log: Resolving master0.gamespy.com...
          ScriptLog: MasterServerUplink: MasterServerGameStats not found - stats uploading disabled.
          Log: Resolving ut2004master2.epicgames.com...
          ScriptLog: Webserver is not enabled. Set bEnabled to True in Advanced Options.
          Log: Spawning new actor for Viewport WindowsViewport
          Warning: Failed to load 'NULL': Can't resolve package name
          Warning: Failed to load 'Class None.': Can't resolve package name
          Warning: Failed to load 'NULL': Can't resolve package name
          Warning: Failed to load 'Class None.': Can't resolve package name
          Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 207.135.145.7.
          Log: Resolved master0.gamespy.com (207.38.8.34)
          ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
          ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
          Log: Precaching: Ao-Barracks.LevelInfo0
          Log: Static mesh batches: 8431924 vertex bytes, 952926 index bytes
          Log: Allocating 16384 byte dynamic index buffer.
          Log: Preprocessing: Vertex stream total vertices: 104 Orig wedges: 104
          Log: Preprocessing: Vertex stream total vertices: 62 Orig wedges: 62
          Log: Finished precaching geometry in 1.842 seconds
          Log: Finished precaching textures in 2.168 seconds
          Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
          Log: Approval APPROVED
          Log: Master server requests heartbeat 0 with code 37596
          Log: Master server requests heartbeat 1 with code 37596
          Log: Master server requests heartbeat 2 with code 37596
          Log: Master server assigned our MatchID: 0
          Warning: AoGUIMarineNamesIn3DView Ao-Barracks.AoGUIMarineNamesIn3DView (Function AoPrototype.AoGUIMarineNamesIn3DView.RenderMarineN ameIn3DView:013A) Accessed None 'Console'
          NetComeGo: Open myLevel 05/31/04 15:33:14 205.187.181.8:1425
          Log: Client netspeed is 2600
          ScriptLog: Login: fdanarchy50
          Warning: Failed to load 'NULL': Can't resolve package name
          Warning: Failed to load 'Class None.': Can't resolve package name
          Warning: Failed to load 'NULL': Can't resolve package name
          Warning: Failed to load 'Class None.': Can't resolve package name
          NetComeGo: Open myLevel 05/31/04 15:33:29 68.115.170.65:64483
          Log: Client netspeed is 10000
          ScriptLog: row spawned with locationy =0.40
          ScriptLog: row spawned with locationy =0.44
          ScriptLog: ProcessServerTravel: ?Restart?NewGame=No
          ScriptLog: PreClientTravel
          Log: Server switch level: ?Restart?NewGame=No?Team=255?Name=CPL Wilhuf?Class=Engine.Pawn?Character=Subversa
          Log: Browse: Index.ut2
          NetComeGo: Open myLevel 05/31/04 15:33:39 205.187.181.8:1426
          Log: Client netspeed is 2600

          Here is where the trouble starts

          Warning: AoGUIDetailedSummary Ao-Barracks.AoGUIDetailedSummary (Function AoPrototype.AoGUIDetailedSummary.AddRowsFor:002C) Accessed None 'ML'
          Warning: AoGUIDetailedSummary Ao-Barracks.AoGUIDetailedSummary (Function AoPrototype.AoGUIDetailedSummary.AddRowsFor:002C) Accessed None 'ML'
          Warning: AoGUIDetailedSummary Ao-Barracks.AoGUIDetailedSummary (Function AoPrototype.AoGUIDetailedSummary.AddRowsFor:002C) Accessed None 'ML'


          message repeats many dozens of times

          continues next post...

          Comment


          • #6
            SNIP repeating Warning message

            and log ends with ...


            ScriptLog: Attempting to close a non-existing menu page
            Log: URL: Adding default option Name=CPL Wilhuf
            Log: URL: Adding default option Class=Engine.Pawn
            Log: URL: Adding default option Character=Subversa
            Log: URL: Adding default option team=255
            Log: URL: Adding default option Voice=XGame.NightFemaleVoice
            Log: Browse: AlienSwarmStartup.ut2?game=AoInterface.AoCinematic Game?Name=CPL Wilhuf?Class=Engine.Pawn?Character=Subversa?team=2 55?Voice=XGame.NightFemaleVoice
            ScriptLog: AoLoadingVignette2KFour
            NetComeGo: Close TcpipConnection 68.115.170.65:64483 05/31/04 15:33:53
            NetComeGo: Close TcpipConnection 205.187.181.8:1426 05/31/04 15:33:53
            Exit: Socket shut down
            Log: (Karma): Level Karma Terminated.
            Log: Collecting garbage
            Log: Purging garbage
            Log: Garbage: objects: 47010->45511; refs: 562830
            Log: Game class is 'AoCinematicGame'
            Log: Bringing Level AlienSwarmStartup.myLevel up for play (0) appSeconds: 114.939000...
            Log: (Karma): Autodetecting CPU for SSE
            Log: (Karma): Using SSE Optimizations
            ScriptLog: GameInfo::InitGame : bEnableStatLogging False
            Warning: AoMarine AlienSwarmStartup.AoMarine1 (Function Engine.Pawn.PostBeginPlay:010C) Accessed None 'Controller'
            Log: Spawning new actor for Viewport WindowsViewport
            Warning: Failed to load 'NULL': Can't resolve package name
            Warning: Failed to load 'Class None.': Can't resolve package name
            Warning: Failed to load 'NULL': Can't resolve package name
            Warning: Failed to load 'Class None.': Can't resolve package name
            ScriptLog: New Player CPL Wilhuf id=f810de8c64e49197928af1e44745d4e5
            Log: Precaching: AlienSwarmStartup.LevelInfo0
            Log: Static mesh batches: 1391004 vertex bytes, 178038 index bytes
            Log: Allocating 16384 byte dynamic index buffer.
            Log: Finished precaching geometry in 0.361 seconds
            Log: Finished precaching textures in 0.068 seconds
            Log: appRequestExit(0)
            Exit: Preparing to exit.
            Log: Purging garbage
            Log: Unbound to Window.dll
            Log: Unbound to Core.dll
            Log: Unbound to Engine.dll
            Exit: Game engine shut down
            Log: Unbound to WinDrv.dll
            Exit: Windows client shut down
            Log: Unbound to D3DDrv.dll
            Log: Unbound to XGame.dll
            Log: Unbound to IpDrv.dll
            Log: Unbound to Editor.dll
            Log: Unbound to Fire.dll
            Log: Unbound to XInterface.dll
            Log: Unbound to UWeb.dll
            Log: Unbound to Onslaught.dll
            Log: (Karma): Level Karma Terminated.
            Log: Unbound to ALAudio.dll
            Log: Waiting for file streaming thread to finish...
            Exit: OpenAL Audio subsystem shut down.
            Log: (Karma): Level Karma Terminated.
            Log: Garbage: objects: 46386->0; refs: 562830
            Exit: Object subsystem successfully closed.
            Exit: Exiting.
            Log: FileManager: Reading 0 GByte 208 MByte 1 KByte 913 Bytes from HD took 10.303010 seconds (10.131010 reading, 0.172000 seeking).
            Log: FileManager: 0.436998 seconds spent with misc. duties
            Uninitialized: Name subsystem shut down
            Uninitialized: Memory Allocation Status
            Uninitialized: Curr Memory 0.213M / 3.555M
            Uninitialized: Peak Memory 133.635M / 136.777M
            Uninitialized: Allocs 700 Current / 3728274 Total
            Uninitialized: Log file closed, 05/31/04 15:33:59

            SYSTEM SPEC:
            WinXP, Intel P4 2.2 GHz, 512 MB RAM, GeForce 4 128 MB.

            Any suggestions? I can't get the game to restart the map. It simply reloads the stat screen over and over.

            Comment

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