This is a list of the things you can summon for Thievery, similar to the UT summon list. This is only the ThieveryMod.u list. There is more in other files, but this is where all the fun stuff is.
*CLICK-THIEVERY SUMMON LIST-CLICK*
Not all of them are physical objects. But get into things like
- 'summon ThPickupPotionSpeed' for a speed potion
- 'summon ThAmmoCrackArrows' for a crack arrow
and you can summon particle effects and actions too. like:
- 'summon trailgenerator' for little glowballs that fly like those in korman
- 'summon ThProjectileFirebolt' for a flying firebolt
You can also see some of the weapons included, but not implemented like:
- 'summon thweaponfists' for fists!!
- 'summon thweaponarrowgun' this is an interesting early crossbow idea i guess.
- 'summon thammosmokearrows' Smoke arrows! cool.. but you can't use them unless you type this: 'summon thprojectilesmokearrow' .. its cool what they would have looked like if they were implemented.
Have fun with it and see what kinda stuff pops up. Remember, in unreal engine, you can't summon an item on top of another item so for every item you spawn, move over a foot or two to spawn another item. Otherwise it will appear to have not worked.
*CLICK-THIEVERY SUMMON LIST-CLICK*
Not all of them are physical objects. But get into things like
- 'summon ThPickupPotionSpeed' for a speed potion
- 'summon ThAmmoCrackArrows' for a crack arrow
and you can summon particle effects and actions too. like:
- 'summon trailgenerator' for little glowballs that fly like those in korman
- 'summon ThProjectileFirebolt' for a flying firebolt
You can also see some of the weapons included, but not implemented like:
- 'summon thweaponfists' for fists!!
- 'summon thweaponarrowgun' this is an interesting early crossbow idea i guess.
- 'summon thammosmokearrows' Smoke arrows! cool.. but you can't use them unless you type this: 'summon thprojectilesmokearrow' .. its cool what they would have looked like if they were implemented.
Have fun with it and see what kinda stuff pops up. Remember, in unreal engine, you can't summon an item on top of another item so for every item you spawn, move over a foot or two to spawn another item. Otherwise it will appear to have not worked.
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