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Alpha Release - 2008/03/29

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  • Alpha Release - 2008/03/29

    A new release is available from Nightblade's Testing Page. The changelog lists what has changed, but give a brief summary:

    - Changed doors so they don't block players when opening at full speed. They still block players when opened slowly, but don't push them out of the way. Doors also no longer push mines, whistlers, etc about.
    - Added a subtle night-vision effect. If you stay in the dark shadows become a little lighter, and if you stay in the light shadows become a little darker.
    - When you use an invisibility potion the screen loses some colour.
    - Fixed some issues with KOs.
    - Cleaned up some content packages.
    Immortius' Forge

  • #2
    Added a subtle night-vision effect. If you stay in the dark shadows become a little lighter, and if you stay in the light shadows become a little darker.
    Just what ive always liked to see in Thievery, great stuff!

    Edit: I just played a few games for testing (Havent found anything yet), the best lightning for this feature (imo) is 4 or 5, it almost leaves a black shadow when in light and is pretty much good to see almost anything with in the dark!=D
    Last edited by HawK047; 28 Mar 2008, 11:06 AM.

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    • #3
      That reminds me, would it be possible to make the flashbomb effect by artificially setting the camera exposure to some extreme low value? That'd be really cool.

      I wasn't sure it if was possible with uscript, but seeing the nightvision feature, I'm starting to wonder again.

      The guards with uber-dark-vision would have an increased effect when they're hit with a flashbomb, due to their eyes being adjusted to the dark and absorbing more light.
      <-- Resident Nightblade suggestion attorney...

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      • #4
        That would indeed keep Gaurds more on their toes and out of the shadows

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        • #5
          But today is the 28th!

          - When you use an invisibility potion the screen loses some colour.

          What is this for? Some sort of counterbalance visual effect while you are "high" on the potion?
          I'd Be More Apathetic... If I Wasn't So Lethargic

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          • #6
            IMO flashbomb shouldn't make screen white but black or grey. White is bad for eyes etc.
            .:.S.e.r.v.e.r.B.r.o.w.s.e.r.:.

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            • #7
              But today is the 28th!
              Immortius' Location: NX128EZ061 - The main planet

              Galatic timezone differences. Though obviously an advanced race due to their use of UK date formats

              White is bad for eyes etc.
              But the eye is lazy and always attracted to white things, so a flash of white will always distract guards better than just reduced grey to black visibility.

              Also I think flashbombs should work like CSS flashbangs myself


              Though it seems to be all working, I get the following error:

              Ambiguous package name: Using C:\Program Files (x86)\Unreal Tournament 3\UTGame\CookedPC\CustomEnvironments\NbScarab.upk' ,not 'C:\Program Files (x86)\Unreal Tournament 3\UTGame\CookedPC\CustomGameplay\NBScarab.upk'

              Scarab still can be added to walls etc despite the message.

              Just so you know
              Last edited by ]>CoD<[Chief; 28 Mar 2008, 12:01 PM.
              [E.D.G]Chief

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              • #8
                I agree with the flashbang idea.. i think there should be a deafening ringing in your ears as well as being blinded.. whether its black/white/grey/... how about red!
                I'd Be More Apathetic... If I Wasn't So Lethargic

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                • #9
                  Originally posted by -KewlAzMe- View Post
                  What is this for? Some sort of counterbalance visual effect while you are "high" on the potion?
                  Nothing so dramatic, just a secondary visual indicator that you are invisible.

                  Also, timezones KAM.

                  Originally posted by ]>CoD<[Chief View Post
                  Though it seems to be all working, I get the following error:

                  Ambiguous package name: Using C:\Program Files (x86)\Unreal Tournament 3\UTGame\CookedPC\CustomEnvironments\NbScarab.upk' ,not 'C:\Program Files (x86)\Unreal Tournament 3\UTGame\CookedPC\CustomGameplay\NBScarab.upk'

                  Scarab still can be added to walls etc despite the message.

                  Just so you know
                  This would be a result of installing the latest alpha over the last alpha, as I moved the NbScarab package to a different directory. You can just delete the package under CustomEnvironment.
                  Immortius' Forge

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                  • #10
                    Very nice work with the lighting, though the transition can look odd on some thievery surfaces, I bet it won't be an issue with later maps.

                    I'll address some potential issues in the bug section.

                    Edit: I'd rather fit this one in here: Carpets in certain parts of house in DE aren't carpets at all, this issue is present in numerous maps in Thievery, I hope it is unreplicable in Nightblade proper.
                    Last edited by FatRatHead; 28 Mar 2008, 04:58 PM.

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                    • #11
                      Originally posted by immortius View Post
                      Nothing so dramatic, just a secondary visual indicator that you are invisible.

                      Also, timezones KAM.



                      This would be a result of installing the latest alpha over the last alpha, as I moved the NbScarab package to a different directory. You can just delete the package under CustomEnvironment.
                      Well it was 11:22AM for me.. I would think you'd have to be in Japan to get a 13hr difference on me.. but I'm no timezone expert. I thought you were in UK tho.. but I guess I'm wrong.
                      I'd Be More Apathetic... If I Wasn't So Lethargic

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                      • #12
                        Originally posted by -KewlAzMe- View Post
                        Well it was 11:22AM for me.. I would think you'd have to be in Japan to get a 13hr difference on me.. but I'm no timezone expert. I thought you were in UK tho.. but I guess I'm wrong.
                        Or perhaps Australia.

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                        • #13
                          Well, my timezone is +10GMT, +1 for daylight savings. I posted this thread at 2:30am.
                          Immortius' Forge

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                          • #14
                            Originally posted by mOdEtWo View Post
                            Or perhaps Australia.
                            According to the USA World Map.. there be only dragons there
                            I'd Be More Apathetic... If I Wasn't So Lethargic

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                            • #15
                              Originally posted by FatRatHead View Post
                              Edit: I'd rather fit this one in here: Carpets in certain parts of house in DE aren't carpets at all, this issue is present in numerous maps in Thievery, I hope it is unreplicable in Nightblade proper.

                              I'm afraid you need to clarify - in what way are these carpets not carpets?
                              Immortius' Forge

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