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  • Are you accepting ideas from the community?

    I was wondering, at this early stage if you would be looking at any ideas from the community for NB.

    Some ideas:
    • Let us feign! Thieves are sneaky and feign would certainly be a sneaky move. Even let guards feign for balance reasons.
    • Let players fall down. You know how in UT3 when a Deemer goes off somewhere near you, you fall on your ass from a standing position, even if you don't take damage from the blast. Perhaps falling from a high position, thats not fatal has a random chance that you could land funny and fall.
    • Maybe lesser things can cause tripping.. In fact How about a trip wire trap?
    • Arrow distance based on how far back you pull the bow
    • Allow vines to drape over multiple layers and follow physics.
    • Helmeted Guards can withstand a single Power KO but get screen temporarily black or like black hazy and gives a slight dizzy/crack feeling but not as intense or as long.. like 3 seconds just to disorientate.
    I'd Be More Apathetic... If I Wasn't So Lethargic

  • #2
    If you don't add feign or dodge in to the main game, at least don't completely hack it up like was done in TUT... so that in 4 years we can at least add dodge mutators back in to make some new games
    I'd Be More Apathetic... If I Wasn't So Lethargic

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    • #3
      the feign is a cool idea but i honestly dont think it'll work.

      i still vote for making the thieves able to make a whistle that sounds quite loud. like in "speech" menu in tut where you can choose random quotes "id had to put your friends to sleep" etc, there should be "whistle" that makes the thief do a loud whistle, like a signal for other thieves. "on my signal you rush there or there etc" ofc guards can hear it, but that'll only be good, can do like fake whistles etc.. maybe allow to only do one whistle per 5 minutes or something, dont wanna have these kids running around whistling every second making nb sound like some rediculas hiphop beat or something..
      .: Infiltrator - Mockers Thievery Guild :.

      www.youtube.com/user/Richard413

      Comment


      • #4
        double post soz.. anyway, i also vote for on some map, there should be some place where you can frob INTO the "eyes" of a whistler that hangs somewhere (like in a objective room or something). would be so nick to coop that shit in voice for example.. one thief is looking over the objective room while he speaks to the other thief thats gonna do the attempt "guard going left, he went inside the door, its clear, go NOW" etc.. this is what thief is all about >.< he'd also have to watch his back since he has no view behind him or whatever.
        .: Infiltrator - Mockers Thievery Guild :.

        www.youtube.com/user/Richard413

        Comment


        • #5
          Ya, they actually have whistle in TUT.. but never implemented it.. instead it just does the same as whisper. But I agree.. kinda like the birdcall for basso.. but whistle should be free to do.

          Another idea, it would be nice to have some sort of alert on the map when a fellow guard has called for help. Like a help button that goes along with the bind of "Thief Here. Need Backup!" and then other guards could hit the map button and see the flashing icon of the guard that just called for help.

          Or at the very least, make human guards have a diff icon so you can at least spot them out of the dozen other icons on the map.
          I'd Be More Apathetic... If I Wasn't So Lethargic

          Comment


          • #6
            less good idea imo. remember, this type of game has to be kinda "realistic" due to the thieving.. kinda takes out the charm of the sneakyness in a way..i think its enuff with just beeing able to bind the button saying "THIEF HERE!" in teamchat.

            Originally posted by -KewlAzMe- View Post
            Or at the very least, make human guards have a diff icon so you can at least spot them out of the dozen other icons on the map.
            and thats exactly what you SHOULDNT be able to do.
            .: Infiltrator - Mockers Thievery Guild :.

            www.youtube.com/user/Richard413

            Comment


            • #7
              I think it'd be good if when you do send a message to your team it does show up your location next to the message. Thievery has that but it's a bit hit and miss imo.

              Comment


              • #8
                Well its less realistic already with the inclusion of the map with radar icons anyway... may as well go the full way with additional features. I mean there's no realism in invisi or catfall potions either.. and "Watching through the eyes of a whistler" isn't too realistic ? (don't get me wrong, I like the idea)

                Actually on that idea, didn't someone do that in a Thief2 FM where there were long periscope tubes that you could look through to see the hallways that they were routed to? that would be a bit more realistic
                I'd Be More Apathetic... If I Wasn't So Lethargic

                Comment


                • #9
                  Originally posted by LoUie View Post
                  less good idea imo. remember, this type of game has to be kinda "realistic" due to the thieving.. kinda takes out the charm of the sneakyness in a way..i think its enuff with just beeing able to bind the button saying "THIEF HERE!" in teamchat.



                  and thats exactly what you SHOULDNT be able to do.
                  That's exactly what I wanted to say.

                  Comment


                  • #10
                    Originally posted by -KewlAzMe- View Post
                    Well its less realistic already with the inclusion of the map with radar icons anyway... may as well go the full way with additional features. I mean there's no realism in invisi or catfall potions either.. and "Watching through the eyes of a whistler" isn't too realistic ? (don't get me wrong, I like the idea)

                    Actually on that idea, didn't someone do that in a Thief2 FM where there were long periscope tubes that you could look through to see the hallways that they were routed to? that would be a bit more realistic
                    dude, you're missing the whole POINT. i cant believe you're coughing up these words and you're suppose to be a "thief fan"? catfall and invis isnt realistic no but it doesnt "ruin" the whole point of what the game is based on. beeing stealthy, sneaky and thieving stuff, revealing locations and having a big arrow over your head "THIEF HERE" nah dude, that AINT thief, that aint thief at all. the thing in teamchat is nearly a must because of the balance and which i wrote in another thread about mp games beeing played so hardcore and on so high lvl today. this is standards today in most of the games, having more than that is just rediculas, esp. in a game like this.. would be a total joke here.

                    there must be some unrealistic stuff in every game to make it good and to make it work, but those things you're coming up with just ruins the unique game idea and the word "thief" imo.
                    .: Infiltrator - Mockers Thievery Guild :.

                    www.youtube.com/user/Richard413

                    Comment


                    • #11
                      It's no different than saying "Thief here in the Main Gallery" or saying "Thief Here" and the whisper text shows your location "Main Gallery". Sometimes when chasing a thief you don't have time to type out the full area.

                      So if you say "Thief here" and you are on a map that has generic location zones like "outside" or "grounds" as a general area.. then its hard to know if they are outside in front or outside in back. So at least you'll have some idea where they are if the mappers don't include proper zoning by looking at your map and seeing they are outside front.

                      What you are saying means you dislike the existing Thievery way as well.

                      This idea is just a way of helping lazy mappers stay lazy. So as long as they include proper zones, this won't be needed. But its technically the same effect. Same as using TS to tell the full location of the thief. So people on TS should have more benefit than people not on TS? G>R
                      I'd Be More Apathetic... If I Wasn't So Lethargic

                      Comment


                      • #12
                        the more features, the more >sooner or later abused< bugs
                        i think thievery is almost perfect in the simplicity, and still it has almost infinity ways to do something if you know what i mean
                        i'd suggest to remove glitches from thievery, maybe add some physics "bonuses" or whatever, and then, release
                        (also make it so cuba will be able to run it on her computer )
                        hehe

                        Comment


                        • #13
                          Originally posted by -KewlAzMe- View Post
                          It's no different than saying "Thief here in the Main Gallery" or saying "Thief Here" and the whisper text shows your location "Main Gallery". Sometimes when chasing a thief you don't have time to type out the full area.

                          So if you say "Thief here" and you are on a map that has generic location zones like "outside" or "grounds" as a general area.. then its hard to know if they are outside in front or outside in back.
                          exactly.

                          Originally posted by -KewlAzMe- View Post
                          So at least you'll have some idea where they are
                          yet again.. thats exactly what you SHOULDNT know.

                          Originally posted by -KewlAzMe- View Post
                          What you are saying means you dislike the existing Thievery way as well.
                          exactly what i DIDNT say.

                          thats why using TS gives the advantage. making the game have those advantages without using TS is just to unrealistic and makes the game crap. esp. in a game like this. i srsly cant understand how im havnig this discussion..
                          .: Infiltrator - Mockers Thievery Guild :.

                          www.youtube.com/user/Richard413

                          Comment


                          • #14
                            I can't really see how its such a bad discussion.

                            You can either

                            A) Type: "Thief here in Main Gallery" - at which point the thief could escape
                            or
                            B) Hit keybind for "Thief Here" which shows location if specified. In the case of Main Gallery it would show "Main Gallery: Thief Here"
                            or
                            C) Hit keybind for "Thief Here" when in a generic or non-zoned area. Like Outside. Which Won't be helpful so you have to look at your radar map and search for the icon
                            or
                            D) Say where you are on TS.

                            You are arguing that it isn't "Thiefy" like its some horrible idea. Yet TS and Radar maps aren't thiefy anyway. And you are promoting the use of TS, which is fine, but "reading" the text on the screen shouldn't be any different than "hearing" the location in your ears on TS. There is nothing even anti-Thief about the idea.. its basic team assistance as much as being able to shout to eachother.

                            Its like saying "TeamSay" ruins the game because you can type whispers across the map, but its ok for people in TS to scream it over the airwaves to eachother.

                            The only valid point would be that It would be up to the person that needs backup to tell you more information about where he is, and shouldn't be relied on the other guards to look it up. In which case that would be a valid retort to a valid idea... but to shake it off as if I'm offending everything you believe in is completely without warrant as its six in one, half-dozen in the other.

                            Why should the fact that you can afford a microphone and/or bandwidth be more "Realistic" to give you an advantage than people who bought the game and are using the ingame features of typing on their keyboard? How does that even make sense in your head? Especially when you bring up the point of "Thiefyness" and "unrealistic".

                            When TUT first came out people complained about the little headset that the guard models have.. yet its ok that the players have one? The fact is TS or nonTS should have no advantage for something as mundane as knowing where your teammate needs help at, and if the mapper added zones.. are you gonna not play that map because now the non-TS players have an unfair advantage of knowing where they are?

                            The point of auto-adding the location information is to remove the reality of having to type extra, and imply where the help is needed. If the zones weren't written well, then its not the players fault and they shouldn't be penalized for bad mapping while people on TS are unaffected by it.

                            Thats the complete antithesis of Balance.
                            I'd Be More Apathetic... If I Wasn't So Lethargic

                            Comment


                            • #15
                              Kam, the current system was so abused that there were players (good players who could beat you as guards on most maps 1v1 most of the time) who spent majority of their playtime staring at map-though this could be later used against them but I'm goin OT. It became something much much worse than it was supposed to be (as with many features introduced later to the thievery - not given much thought), no longer an aid, rather an exploit.

                              Save us from that, made the game suffer IMO, less stealthy, more strategic. That's not to mention how the map got to be abused later.

                              Louie you're having this discussion because you're assuming he's aware of the obvious.
                              You need to say it, in full detail, in spite of the annoyance. Many people are less experienced and thoughtful, they've got the right to know what's going on too, yes it may include the devs too.

                              For the locational thingy it may be as easy as typing one (1) letter to tell them your location. For instance on Nostalgia on grounds, you type E for east and that's it, and Nostalgia is a big map.

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