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Suggestion: Torches

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  • #31
    I never said you'd catch fire.. you are supposed to test it!
    So no firebolt damage when thief is recently out of water

    OT:
    I always wondered... when people are trapped in fire.. why don't they just go sit in the shower? or soak all their blankets in water and wrap themselves in them and walk out.

    Go try that too!
    I'd Be More Apathetic... If I Wasn't So Lethargic

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    • #32
      If you were to sit in the shower, you'd still choke to death from the smoke....

      Comment


      • #33
        And to nail it:
        Originally posted by -KewlAzMe- View Post
        Can we smash thieves with our torch, setting them ablaze?
        I never said you'd catch fire..

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        • #34
          If a guard holding a sword in his right-hand and a torch in his left came across a thief, I really think he would run him through with the cold steel rather than bat him with a flaming brand.
          .: Daymaster - Mockers Thievery Guild :.

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          • #35
            Originally posted by FatRatHead View Post
            And to nail it:
            I never said "YOU'd" catch fire... that is why i asked "Can we smash thieves with our torch, setting them ablaze?" it was a question, because I don't know.

            Nice try tho.
            I'd Be More Apathetic... If I Wasn't So Lethargic

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            • #36
              Having a limited supply of oil might be a nice addition with torches. Every lighting of a torch or oillamp uses up a bit of the oil you are carrying (both for torches on the wall and in your hand). You could use the oil to set other things on fire for a few seconds as well as mentioned.
              The idea needs to be worked on though if it's ever going to get anywhere.

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              • #37
                Originally posted by TafferBoy View Post
                If a guard holding a sword in his right-hand and a torch in his left came across a thief, I really think he would run him through with the cold steel rather than bat him with a flaming brand.
                I'd use both, but primarily my cold hard, long steel ROD.
                ~TuF~

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                • #38
                  Originally posted by Machine View Post
                  I'd use both, but primarily my cold hard, long steel ROD.
                  I don't believe that was one of the options given, but duly noted.
                  Immortius' Forge

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                  • #39
                    standard procedure in certain cultures I'm sure mach haha


                    I have a separate, but related, suggestion to give thieves a torch-douser of some kind. This would allow thieves to douse adjacent sconces after 3 seconds of continuous contact. Thieves would still be equipped with a very limited supply of water arrows for dousing flames from a distance as well as disabling whistlers/scarabs and whatever else.

                    Just as guards with torches will have to expose themselves to lurking thieves in order to relight sconces, thieves would be vulnerable to sharpshooters and ambushing guards when dousing sconces.

                    This sort of gameplay promotes team-play, as it is advantageous to have someone watching your back while you are relighting/dousing. It also create a potential for minor skirmishes and scuffles as both teams try to establish map control.
                    .: Daymaster - Mockers Thievery Guild :.

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                    • #40
                      Originally posted by -KewlAzMe- View Post
                      I never said "YOU'd" catch fire... that is why i asked "Can we smash thieves with our torch, setting them ablaze?" it was a question, because I don't know.

                      Nice try tho.
                      It was a suggestion, you will not twist outta this one.


                      Glad has a nice idea, but something that's unknown to us as of yet is very important here, what will the lives system be and how many lives will the sides get, how will they be spammable etc.

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                      • #41
                        I'm actually tempted to make it just 2 lives per player, or 2 lives per player and a small common life pool. Don't know if that would be too confusing though.

                        Guard lives aren't so important at the moment, but they will continue to inhabit AI. I guess the total number of AI should be smaller in Nightblade than Thievery, probably a similar number to the number of Thieves the map is designed for.

                        So I guess for something like Darkened Enlightenment there would be a max of 4 thieves with 2 lives each, and if there are less than 4 thieves the remaining lives would go into a common pool. There would be about 8 AI guards, so 8 guard lives all up.

                        Probably need to work on this a bit though.
                        Immortius' Forge

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                        • #42
                          It will really depend on the game balance, but you don't want players getting eliminated too early or too easily and then have to sit around for 10 minutes.
                          2 lives for each thief player seems sensible enough.

                          For guards my idea would be that AI are only placeholders for the desired number of human players ~ 1 AI for each guard player. This would be depend on the size of a regular NB map of course, but I hope they will not be overly large.

                          So in a 5v5 map there would be 5 AI.
                          Each thief who joins gets 2 lives and each guard who joins takes the place of an AI.
                          .: Daymaster - Mockers Thievery Guild :.

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                          • #43
                            Originally posted by FatRatHead View Post
                            It was a suggestion, you will not twist outta this one.
                            Sorry but that's what I do best!

                            Originally posted by TafferBoy View Post
                            I have a separate, but related, suggestion to give thieves a torch-douser of some kind. This would allow thieves to douse adjacent sconces after 3 seconds of continuous contact.
                            Is this like the frob candle in Thief3 to extinguish? Or would there be an actual device that you'd buy at the shop? Would it have limited use?
                            I'd Be More Apathetic... If I Wasn't So Lethargic

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                            • #44
                              Could be somekind of a cup like device you just place over the torch flame and wait a few seconds until the torch extinguishes.

                              To avoid it looking like just a random drinking cup taken from the guards room you could have a loose leather collar at the open end to close around the torch to cut the air supply to the torch complitely and possibly make the flame die out quicker.

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                              • #45
                                Originally posted by -KewlAzMe- View Post
                                Resurrection?! Ghostly and Louie have had tons of new arguments since this one.



                                Originally posted by -KewlAzMe- View Post
                                I really don't remember saying anything about a combo lock.. but the thread is too old for me to remember.

                                All the same, if I did offer the idea of a combo lock... I don't like that idea either.
                                Here we have kewlazme arguing with himself.
                                Let me know who wins!

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