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  • #16
    I also like the idea of negative achievements:

    Clutz - Awarded to a player who dies from fall dmg.

    This is particularly noteworthy for NB, because guards cannot be killed by thieves. And so dying is a huge mistake for which the player should be ridiculed. I think that NB should have realistic fall-dmg for guards and a bit of leeway for thieves (who are more acrobatic).

    Concussion - Awarded to a guard player who gets KO'ed X number of times.

    and the ever popular...

    Guard-Bait
    - Awarded to a thief player who gets Killed X number of times. Assuming there is a 'lives system' in play.
    .: Daymaster - Mockers Thievery Guild :.

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    • #17
      Defenestration - Cause another player to die from fall dmg [bolt a thief off a roof-top for example]

      de·fen·es·tra·tion
      Pronunciation[dee-fen-uh-strey-shuhn]
      –noun
      the act of throwing a thing or esp. a person out of a window: the defenestration of the commissioners at Prague.
      .: Daymaster - Mockers Thievery Guild :.

      Comment


      • #18
        Originally posted by Hybrid View Post
        I agree that prestigious titles should be staggered somewhat. The Ghoster / Master Ghoster suggestion would be good, as would having Thieves' Bane for 50% thieves killed (Uncommon, but possible), and Thieves' Nightmare for 100% thieves killed (nigh impossible, as you can imagine, but cool when achieved).
        This is a good idea. I've converted some of the titles I've added so far to have a couple of ranks.
        Immortius' Forge

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        • #19
          o.m.f.g. SpamSlayer just came with the best idea.. we forgot SHARPSHOOTER!

          btw, like spamming with hundred ideas is worthwhile. they'll just have a handfull titles anyway.
          .: Infiltrator - Mockers Thievery Guild :.

          www.youtube.com/user/Richard413

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          • #20
            For Guardsbane, do you want it to be who killed more than half of the thief team? or who killed the majority like it is in TUT?

            How about:

            Guards:
            LumpyHead - Guard who got KO'd the most

            Thieves:
            Pickmaster - Thief who disables most traps; unlocks most doors

            Either:
            Crackfiend - Was cracked the most times
            Targeted - Killed/KO multiple times by the same person (and that person's name)

            I also second these:
            Trapmaster
            Firespammer
            I'd Be More Apathetic... If I Wasn't So Lethargic

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            • #21
              Some sort of 'Teamplayer' award would be nice, it's hard to measure teamplay though... maybe a vote in each team to determine a subjective best teamplayer or somebody striving for efficient teamwork.

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              • #22
                "Title: Cheater" would be a good idea aswell, some system that can feel if anyone is cheating somehow, aimbot, wallhack, radar etc.

                FRH; wouldnt that be impossible? what are the rank gonna base that upon?
                .: Infiltrator - Mockers Thievery Guild :.

                www.youtube.com/user/Richard413

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                • #23
                  It's less about the rank and scores. I must say I didn't fully understand your criticism.

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                  • #24
                    In a popularity contest, I always pick the worst entry.

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                    • #25
                      Originally posted by -KewlAzMe- View Post
                      Crackfiend - Was cracked the most times
                      Then the one that cracked the most must be the Cracker.

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                      • #26
                        ^^
                        Only if he's a white guy!
                        I'd Be More Apathetic... If I Wasn't So Lethargic

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                        • #27
                          If crack arrows and fire-bolts are in NB I will cry.
                          .: Daymaster - Mockers Thievery Guild :.

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                          • #28
                            Oh rly, so do I!
                            .:.S.e.r.v.e.r.B.r.o.w.s.e.r.:.

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                            • #29
                              Title: Home Wrecker
                              Team: Guard/Thief
                              Description: Player who destroys the most objects in game(barrels, boxes, chairs, plates, glasses, bottles, windows etc etc)

                              Not sure how realistic it is to track all that though :\
                              ZT

                              Comment


                              • #30
                                ^^
                                That would be sweet tho... if he can even add breakable environments without lagging too much.
                                I'd Be More Apathetic... If I Wasn't So Lethargic

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