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  • -KewlAzMe-
    replied
    perhaps on listen servers... but only freaks and hybrids use those

    Leave a comment:


  • Hybrid
    replied
    Well then, I only wish someone had challenged me about it back in 2004. CrÙˆter and I messed around with admin'ing listen servers a bit when Swurm first came out, and I was certain that the admin commands were full-featured.

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  • -KewlAzMe-
    replied
    Originally posted by Hybrid View Post
    While I must insist that you could summon weapons in UT2k4 (including within Swurm), I don't have UT3 and must take your word for it, then.
    You can insist it all you like, but its not true for online games. That is why a few of us got together and made AdminPlus

    Originally posted by ]>CoD<[Chief View Post
    It's true mutators can bring back the ability but as yet I havnt seen one made for UT3.
    I've been asked many times to update AdminPlus for UT3... someday I'll get to it

    Leave a comment:


  • Hybrid
    replied
    While I must insist that you could summon weapons in UT2k4 (including within Swurm), I don't have UT3 and must take your word for it, then.

    It's a pity. Sometimes thieves just need to go on a rampage. Think summoning vehicles would be good enough?

    : "Lord Gerome, there's a tank here to see you."
    Last edited by Hybrid; 30th May 2008, 10:42 AM.

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  • ]>CoD<[Chief
    replied
    Epic havn't allowed online server admin summoning from UT2003 onwards. Though I guess you could have meant for people trying NB offline

    I feel its a shame that they removed the admin abilities as in UT99, Asylum was much more fun with:

    killall thieverymod.thobjectcarcass

    as Nekky can testify

    It's true mutators can bring back the ability but as yet I havnt seen one made for UT3.

    You can however use the weapon replace mutator from ut3 in NB but it can be buggy

    I myself went a different method and made a mutator that gave AI and players a modified NB sword that could do headshots

    Leave a comment:


  • Hybrid
    replied
    What if you summon some UT3 weapons as an admin?

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  • TafferBoy
    replied
    ^^
    good luck with that

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  • -KewlAzMe-
    replied
    ^^
    Well glad to see you worked out the solution to the problem

    Now back on Titles:
    We need "Assassin", "Sharpshooter", and "DaggerMaster" for thieves

    Leave a comment:


  • TafferBoy
    replied
    never said it was public

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  • -KewlAzMe-
    replied
    Originally posted by TafferBoy View Post
    there was a bit of a direction change when players voted for a stealth rather than combat orientated mod. For good melee fighting try pvkii.
    hmm....
    * searches for poll... *
    * not seeing poll... *

    Leave a comment:


  • TafferBoy
    replied
    there was a bit of a direction change when players voted for a stealth rather than combat orientated mod. For good melee fighting try pvkii.

    Leave a comment:


  • -KewlAzMe-
    replied
    I agree.. but a nice big bold announcement in 48 bold font is what is needed for that as there are others besides me that didn't realize that the initial plan was to have no death weapons for thieves.

    I personally think that thieves should be given 1 arrow max... either to be used as a noise decoy by cracking it off a brick wall, or for that prized one time, one hit kill... makes it more special to enjoy and aim that arrow properly.

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  • TafferBoy
    replied
    I guess the question is: What is the virtue of having hardcore DM'ing in a stealth game? 'Deathmatching' caused more grief to more players then any other issue in all of TUT long history - I think its sensible to take that into account when constructing NB's gameplay.

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  • -KewlAzMe-
    replied
    Originally posted by TafferBoy View Post
    Referring to the comments you gave Immortius concerning various titles - trap disarment, loot gathering, KO'ing, guard kills and melee weapon.
    Pretty much all your comments are assuming TUT game mechanics. For example, in NB thieves cannot kill guards except with re-deployed mines, so getting the 'murderer' title is extremely remote. And who knows what number of KOs can be expected in an average game when the gameplay is still at its rudimentary stages.
    Right.. immort already addressed those.. I must have missed the memo that NB was not going to have fatal weapons for thieves

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  • TafferBoy
    replied
    Originally posted by -KewlAzMe- View Post
    Referring to which comment ?
    Referring to the comments you gave Immortius concerning various titles - trap disarment, loot gathering, KO'ing, guard kills and melee weapon.
    Pretty much all your comments are assuming TUT game mechanics. For example, in NB thieves cannot kill guards except with re-deployed mines, so getting the 'murderer' title is extremely remote. And who knows what number of KOs can be expected in an average game when the gameplay is still at its rudimentary stages.

    Leave a comment:

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