Announcement

Collapse
No announcement yet.

Please Bring Me Up To Speed With NB.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Please Bring Me Up To Speed With NB.

    Hey all,

    I have just been playing around with the latest Alpha and I really like what I see in terms of gameplay ideas, however why is it that it seems almost every object model is from Thief 2 or Thievery UT? Is it because there simply isnt enough modelers workin on it or some other reason? Also how come there is only one map availible, same reasons as above? Also same questions for older looking Textures in game.

    Please anyone with a few moments of their time just bring me up with all I need to know on the developement and planned future of this awesome mod!

    Thanks alot!
    -Ben
    Reliance upon others
    is weakness for the strong
    but strength for the weak.

  • #2
    It basically comes down to limited resources. We wanted to get a gameplay prototype up, but didn't have the art resources to put in the alpha release. The final release will have new models, textures, and maps.

    Comment


    • #3
      I see, so at the moment are all the basic models, character models, textures, maps and other assets being pooled together ready for future releases?
      Reliance upon others
      is weakness for the strong
      but strength for the weak.

      Comment


      • #4
        To an extent yes. We are really focusing on recruiting new team members right now because so many of ours were taken over by real life.

        Comment


        • #5
          Originally posted by Benvox2 View Post
          I have just been playing around with the latest Alpha and I really like what I see in terms of gameplay ideas, however why is it that it seems almost every object model is from Thief 2 or Thievery UT?
          Basically, when we started I converted a map from Thievery to UT3, including all the assets, and then used that to develop the code around. Some of the textures and models have been updated, but many Thievery ones remain.

          There shouldn't be anything in there from Thief 2 though - unless there are Thief 2 models in Thievery.
          Immortius' Forge

          Comment


          • #6
            Ah ok I see, how many people are activley working on this mod at the moment?
            Reliance upon others
            is weakness for the strong
            but strength for the weak.

            Comment


            • #7
              I've been wondering that question myself
              [E.D.G]Chief

              Comment


              • #8
                Yes its strange no one seems to know or dont want to tell?
                Reliance upon others
                is weakness for the strong
                but strength for the weak.

                Comment


                • #9
                  At the end of last year there was only three people at max still contributing to the project, hence the recruitment push happening now.

                  Comment


                  • #10
                    Which jobs are currently filled in the team?

                    I mean like

                    currently

                    x coders
                    x modellers
                    x mappers
                    etc. working on NB?
                    [E.D.G] Trapmaster - Doomsayer
                    Brush scaling by 0.5325662468842 and still going

                    Comment


                    • #11
                      I'm sure I'll be testing and design heckling ...erm...critiquing again when there's something to test.
                      One of the three LANers of the Apocalypse!
                      -
                      The Unforgiven Casual Gaming Group - New Members Welcome

                      Comment


                      • #12
                        If I can I would dedicate alot of my time towards modeling, texturing and a lil mapping.
                        Reliance upon others
                        is weakness for the strong
                        but strength for the weak.

                        Comment


                        • #13
                          If you can handle it, Benvox, you can join me on the asset modelling.

                          You must bare with us, CoD. The team is getting a massive overhaul and things are getting back on track now. The team isn't absolutely complete. We could still do with a new coder and a new artist but for the moment we're continuing as it is. Biohazard is doing his best to bring in new guys to contribute.
                          http://rjanes.co.uk
                          http://www.rpg-palace.com/

                          Comment


                          • #14
                            Baring it for 6 years along with many others Inq
                            [E.D.G]Chief

                            Comment


                            • #15
                              Then one more year can't hurt.
                              http://rjanes.co.uk
                              http://www.rpg-palace.com/

                              Comment

                              Working...
                              X