OK, next question: Will NightBlade be able to take advantage of UT2003's innate security and cheat protection features?
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Originally posted by LuroxErr -- Most probably.
Originally posted by LuroxIf Crackaz ever hosts a server for NB, btw... how will you guys handle the bans? Do we keep all the ones that we have for thievery?
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UT2003 has some innate cheat protections, though, that work off of detecting altered and nonstandard files. I'm wondering, with as many altered and nonstandard files as must be present in a mod like this, will it work with it? Or is it possible to alter the cheat protections themselves to account for the NB-specific files?
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Either way, it's definatly an issue that need to be considered as it's obvious that some of us, *COUGH* KEWLAZME *COUGH* simply can't help ourselves and have to cheat our way to victory.
lets not be niave and assume that with a much bigger fanbase that the number of cheater will remain the same as Theivery, which had about 4 or 5 which we know off.
Whilst the devs shouldn't get bogged down trying to secure the games workings, good testing -glares at selected testing members- should bring up any obvious exploits, and I'm sure that there are cheat detecters availible for UT2003 which will be compatable, failing that, a Nightblade admin forum, similar to the one for TUT could be formed, it's likely that the major players in Thievery will be in Nightblade, so control over the more popular servers shouldn't be a problem.~TuF~
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It's a matter of how the protection works.
If they've used a CRC system which compares the CRC of the host systems files with the CRC of the client systems files referenced in the called ini files then it should work fine. That's a big "if" though.Hippopotomonstrosesquippedaliophobia, n. See also Irony.
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