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  • [E.D.G]Chief
    replied
    yeah DQ if thats possible then that would be great 8) Now get on with making it :wink:

    Leave a comment:


  • Radamanthus
    replied
    Originally posted by DeepQantas
    Well, I don't know the details, but it'd be nice if it could be implemented...

    However, that might solve the bodies problem.

    The problem with bodies is that with Karma physics, they'd end up in different places on every clients machine, right?

    But what if the body was attached to an invisible non-karma object (kinda like the backpack). That way, the body would always end up in the same place, although the limbs might be in different positions...
    Genius, DQ, genius. See if it works, as i can't script to save my @$$

    Leave a comment:


  • DeepQantas
    replied
    Well, I don't know the details, but it'd be nice if it could be implemented...

    However, that might solve the bodies problem.

    The problem with bodies is that with Karma physics, they'd end up in different places on every clients machine, right?

    But what if the body was attached to an invisible non-karma object (kinda like the backpack). That way, the body would always end up in the same place, although the limbs might be in different positions...

    Leave a comment:


  • Alpha-Omega
    replied
    Then just have the cape physics render clientside, like the ragdoll physics.

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  • DeepQantas
    replied
    There's been discussion on ActionUT2k3 boards, but if I recall correctly, the trenchcoats ended up looking horrible...

    You know... teleporting behind the players when playing online and all that crapness.

    Leave a comment:


  • Lurox
    replied
    I suppose one could make that.

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  • modetwo
    replied
    Good idea, would look pretty cool.

    I'm not the one modeling/coding tho, so I can't say...

    Leave a comment:


  • BiG_D
    started a topic Capes...

    Capes...

    Since the UT2k3 engine will be able to handle it, will the thieves get nice flowing capes?
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