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Nice looking Night-blade map......

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  • Nice looking Night-blade map......

    Hiya,
    Was just browsing some UT2k3 mapping sites and i cam across this map - http://planetunreal.com/cliffyb/ - tis the second one down called DM-Aristocracy. I gave it a play and wondered about emailing this guy and seeing if he owuld or could let someone else convert the map to Nightblade. It plays real nice and has the perfect ambience.

    Just thinking

    Liam - Ace with sugar

  • #2
    The map itself would never work as a nightblade map... It's just streets going round.
    It's meant for ut2003 dm, not nightblading.

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    • #3
      As I recall, the team contacted him and he doesn't want to/can't map for us. Pity, I've had my eye on him since DM-Hydrophobia for UT

      I'm not sure if he gave permission for us to use meshes or not.

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      • #4
        Yes, Nach. I remember Neo saying so.
        JM

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        • #5
          Try comparing some objects in NeoP's screenshots with the stuff you find in the map...

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          • #6
            So will that mesh package by Paul Mader be distributed with NightBlade?

            I actually started using some of his meshes in my experimental map that I've been making to get myself up to speed with UnrealEd3 but figured that I'd have to just scrap it because of using his custom meshes.

            But if the package will be a part of NightBlade, that would be really good news.
            I stood among them, but not of them, in a shroud of thoughts which were not their thoughts.
            ~ Lord Byron

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            • #7
              hmmm, would be real nice to use some of thouse meshes. or at least make them available when nightblade is released. shame he won't help though......

              anyone going 2 contact him then?

              Liam

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              • #8
                hmmm, would be real nice to use some of thouse meshes. or at least make them available when nightblade is released. shame he won't help though......

                anyone going 2 contact him then?

                Liam

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                • #9
                  Originally posted by liamhaynes
                  anyone going 2 contact him then?
                  Read the thread again you taffer.

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                  • #10
                    No, i meant how about contacting him regards using the static meshes! OPk, sorry if i sound agro..........

                    Liam

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                    • #11
                      We did contact him about using the static meshes, he said "sure, no problem!".

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                      • #12
                        Ok, thats good then. So if i download his map then i can use the static meshes in it in my own maps for Nightblade?

                        Liam

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                        • #13
                          Originally posted by Master-Builder
                          The map itself would never work as a nightblade map... It's just streets going round.
                          It's meant for ut2003 dm, not nightblading.

                          Actually, after playing it quite a few times, it does have a great potential as far as textures, designs and with a bit of work and some building interactivity, this could definitely be a good map to tear apart to make a nightblade map. MasterBuilder is right though, it is a ut2k3 map, but thats what it was made for, with a little nightblade adjusting, this map could work.

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                          • #14
                            Originally posted by liamhaynes
                            Ok, thats good then. So if i download his map then i can use the static meshes in it in my own maps for Nightblade?

                            Liam
                            Originally posted by Dalai
                            We did contact him about using the static meshes, he said "sure, no problem!".
                            In the Future, One Duck Is The Law.

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                            • #15
                              Another good map with potential (also found on that cliffy's page) was DM-SomberEve. This has more of a sublevel terrain but lots of wooden planks and boards with holes and gaps to run and hide in.

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