Stronghold, catapult..... Chest goes on, hit the switch! break chest, goes nowhere...FAIL
Will objects be able to react based on actions around it in the new game? I'd like to see maps where flinging rocks, live players, and other items (cups, bowls, etc) from a catapult will actually fling it over and if the object has enough mass, actually cause damage if it connects with something or somebody.
Just think, you are a guard and see a thief playing around in the shadows, you send over a bail of flaming hay and blamo he lights up like an xmas tree.
Or you, the sneaky thief, hijacks a catapult by KOing the guard, load up a rock and start pelting the guards in the field, and breaking their barracks.
Perhaps also allowing pushing of said catapult units, provided it has wheels. get behind it and push like the big steel crates
Will objects be able to react based on actions around it in the new game? I'd like to see maps where flinging rocks, live players, and other items (cups, bowls, etc) from a catapult will actually fling it over and if the object has enough mass, actually cause damage if it connects with something or somebody.
Just think, you are a guard and see a thief playing around in the shadows, you send over a bail of flaming hay and blamo he lights up like an xmas tree.
Or you, the sneaky thief, hijacks a catapult by KOing the guard, load up a rock and start pelting the guards in the field, and breaking their barracks.
Perhaps also allowing pushing of said catapult units, provided it has wheels. get behind it and push like the big steel crates
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