I was thinking of something very nice that would even be more realistic (wich is nice in these type of games)..! that when you accomplish an objective, the sound should come about maybe 10-20 seconds later, OR no obejective complete sound at all...!
cause that sometimes ruin your nice snatches and so on..for in thievery for example, map: skeltstsonhead, someone snatch the map and later dies on the road..if there was no objective complete sound, the guards really HAVE to keep an eye on the map! and cant just fool around close to it doing stupid stuff waiting for the objective sound to appear... if there are no objective complete sound, you can really do NICE things, like snatching the map on the road without the guards even seeing anything, and then just exit...the guards will like "HUH!?" and they will se, NO MAP on the road :>>>> thats what i call real THIEFING...
so what i am saying is that just delete the "objective complete sound" and there will add much more feeling to the game, guards have to be more alert, it would be more realistic (like it should) and you can do really nice stuff...! :twisted:
cause that sometimes ruin your nice snatches and so on..for in thievery for example, map: skeltstsonhead, someone snatch the map and later dies on the road..if there was no objective complete sound, the guards really HAVE to keep an eye on the map! and cant just fool around close to it doing stupid stuff waiting for the objective sound to appear... if there are no objective complete sound, you can really do NICE things, like snatching the map on the road without the guards even seeing anything, and then just exit...the guards will like "HUH!?" and they will se, NO MAP on the road :>>>> thats what i call real THIEFING...
so what i am saying is that just delete the "objective complete sound" and there will add much more feeling to the game, guards have to be more alert, it would be more realistic (like it should) and you can do really nice stuff...! :twisted:
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