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ASSAULT MODE !!!!!!!!!!!!!!!

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  • ASSAULT MODE !!!!!!!!!!!!!!!

    ASSAULT MODE !!!!!!!!!!!!!!!!!

    - You have to thief in like 25min max.
    - Your thief team win in 10min.
    - Guard become thief -and- thief become guard.
    - New thief team need to beat 10min to win (or the time done by first team).

    bottom line : make game (play) FASTER !!

    8)
    [KYO] - Knock You Out

  • #2
    Note: Gameplay is faster.

    Comment


    • #3
      and the game too
      [KYO] - Knock You Out

      Comment


      • #4
        Note: Gameplay is fast
        Reply: and the game too.

        I'm missing something?
        -TuF- Emptying clan servers of their own clan members since 2010
        - Agg moderator campaign supporter 2011
        - #2 of 3 LANers of the Apocalypse!
        -YT

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        • #5
          Originally posted by FixXxeR
          Note: Gameplay is fast
          Reply: and the game too.

          I'm missing something?
          isn't that off topic and wrong here?

          hmm assault sounds not bad...
          "Blockheads never learn, Clever learn by his own mistakes, Intelligents learn by mistakes of others."

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          • #6
            MANHUNT!!!!

            1 Guard to begin with must HIT theives once, when a thief is hit they die and go onto the guard team, the 2 guards then pursue the other theives until they are all captured, the theives can run and hide, the guards have infinate bolts and must find and hit the theives!

            at the end there would be 5-6 guards after 1 guy :-) fox and hounds!!!
            ~TuF~

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            • #7
              Cool I like that!
              -TuF- Emptying clan servers of their own clan members since 2010
              - Agg moderator campaign supporter 2011
              - #2 of 3 LANers of the Apocalypse!
              -YT

              Comment


              • #8
                More on the same.. the score for each team could be a combination of the following :-

                - Number of bolts hitting a thief (100 each)
                - Number of bolt missing a theif (-2 each)
                - Time evading guards (25 each minute) maybe more for time evading guard when in light??
                - Theif bonus loot (scattered about level (various scoring))

                Of course there would be the problem of a theif finding a ridiculous spot on the level and just staying there not moving at all..... maybe give the guards a theifmatch style sensor which glows when a theif is within a certain area around them (not directional, just VERY generic)
                ~TuF~

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                • #9
                  They should definitely be firebolts!
                  Ah, to be a hero. Keeping such company...

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                  • #10
                    Assault pawnz ur idear sry 8)

                    thief *could* have precise objective like

                    - get inside castle
                    - destroy power station to turn light off (or something better...)
                    - grab the chest (or something better...)
                    - get out

                    or it could also be a thief -vs- thief : CTC (capture the flagchest)
                    [KYO] - Knock You Out

                    Comment


                    • #11
                      Originally posted by DhaThief
                      Assault pawnz ur idear sry 8)

                      thief *could* have precise objective like

                      - get inside castle
                      - destroy power station to turn light off (or something better...)
                      - grab the chest (or something better...)
                      - get out

                      or it could also be a thief -vs- thief : CTC (capture the flagchest)
                      Isn't that like... Tvg?....

                      Comment


                      • #12
                        Originally posted by Master-Builder
                        Originally posted by DhaThief
                        Assault pawnz ur idear sry 8)

                        thief *could* have precise objective like

                        - get inside castle
                        - destroy power station to turn light off (or something better...)
                        - grab the chest (or something better...)
                        - get out

                        or it could also be a thief -vs- thief : CTC (capture the flagchest)
                        Isn't that like... Tvg?....
                        humm :? that was maybe not clear ...2 things in that post.
                        1st part : Assault do the precise objectives in an precise order in less time possible (so other team have to be even faster).
                        2nd part : CTF.... CTC (chest instead of flag) or CTR (ruby watever). Its a CTF ripoff, where u have to get it back to base before other team (to score a point).
                        [KYO] - Knock You Out

                        Comment


                        • #13
                          Originally posted by DhaThief
                          Assault pawnz ur idear sry 8)
                          Shit yeah of course, what am I talking about, best not pursue my idea any further. Thank for showing me the light.
                          ~TuF~

                          Comment


                          • #14
                            Hey dHa thief its a good idea.
                            it works like the stoppwatch gametyp in WolfensteinET.
                            it it will be better if that is only a gmetyp like thiefmatch or coop.
                            My english isnt the best!

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                            • #15
                              Originally posted by Master-Builder
                              Originally posted by DhaThief
                              Assault pawnz ur idear sry 8)

                              thief *could* have precise objective like

                              - get inside castle
                              - destroy power station to turn light off (or something better...)
                              - grab the chest (or something better...)
                              - get out

                              or it could also be a thief -vs- thief : CTC (capture the flagchest)
                              Isn't that like... Tvg?....
                              Jeah, it sounds alot like Thieves vs Guards, but I think his idea is to have the team switch roles after the first match, and they have to play the same match again but on the other team. The thief team which completes the map in the shortest amount of time wins. And when they both lose, it's a draw.

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