Ok, im rather new to ued3, but i think i've watched every movie at 3dbuzz and learned a lot, but lighting is slightly confusing me. I've read here that dynamic lighting isnt there, but I see a drop down menu in light properties that says dynamic lighting = true, what does this effect? Also, when i make a light, i check it out in dynamic lighting view, and it looks good, I do a build and it gets like very Black and white looking. but the light doesn't seem to light everything up properly. its like random shadows appear and the white parts are really white bright, yet right next to is completely dark and its all under the same light. but if I grab the light actor and move it slightly, the lighting looks perfect and natural. How do I get this perfect lighting to work ingame? when i play the map it goes to that nasty bright/black look.
I notice in build options there are few lighting settings, either DXT1, DXT3, RGBB which should be set? DXT1 is default i believe
I notice in build options there are few lighting settings, either DXT1, DXT3, RGBB which should be set? DXT1 is default i believe
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