Announcement

Collapse
No announcement yet.

Suggestion: 'realistic' thief skillz...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Suggestion: 'realistic' thief skillz...

    Well, just a little stupid idea I came up with right now.. that you could have something called "balance walk" like having a THIN THIN pipe for example or something else you can walk on, and put them on the maps (from a roof top over to a next one example).. and when you step on it, this "balance" thing comes up, and you have to hold you balance and tro try not to fall down (thats quite a thief skill dont ya think?)

    maybe like having a kinda "meter" that comes up with and arrow, and you should try holding the arrow in the middle or whatever with the mouse or walk buttons.. like a "mini game" you know. well you get my point..maybe having some kind of stuff like that..doesnt have to be balance.....
    .: Infiltrator - Mockers Thievery Guild :.

    www.youtube.com/user/Richard413

  • #2
    Originally posted by LoUie
    Well, just a little stupid idea I came up with right now.. that you could have something called "balance walk" like having a THIN THIN pipe for example or something else you can walk on, and put them on the maps (from a roof top over to a next one example).. and when you step on it, this "balance" thing comes up, and you have to hold you balance and tro try not to fall down (thats quite a thief skill dont ya think?)

    maybe like having a kinda "meter" that comes up with and arrow, and you should try holding the arrow in the middle or whatever with the mouse or walk buttons.. like a "mini game" you know. well you get my point..maybe having some kind of stuff like that..doesnt have to be balance.....
    Like Tony hawk pro skater when you are riding a rail, dont know how well that will work in a time sensitive game like this with guards on your ass. But it does give me an idea based off the metal gear solid game where you are holding onto a ledge and your energy drains, maybe could be used on vine arrows or something.

    Comment


    • #3
      Sounds like its a good idea in theory, but I'd imagine that would be hard to impliment into a level, but having a really thin pipe or wire could be done.
      -TuF- Emptying clan servers of their own clan members since 2010
      - Agg moderator campaign supporter 2011
      - #2 of 3 LANers of the Apocalypse!
      -YT

      Comment


      • #4
        Just like in Prince of Persia Sands of Time...

        But make it a little less forgiving.
        It's not my fault everything you like is terrible.

        Comment


        • #5
          You mean, you're running from a guard on a rooftop, and then as soon as you hit a thin pipe, controls switch to a "mini game" where you balance yourself as you progress? As soon as you hit rooftop again controls switch back? I think that might work, but I'm skeptical. Controls switching on you suddenly would indeed require skill. I guess swinging your blackjack on the pipe would throw your center of ballance, too.
          "Garlisk's got a lov-el-y bunch of coconuts."

          Comment


          • #6
            As would getting hit in the side of the head with a crossbow bolt.

            Comment


            • #7
              I was thinking about this, and I can see it working quite well, it just needs some more animations for the model, thats all.
              It's not my fault everything you like is terrible.

              Comment


              • #8
                nice idea!

                but with the different 'modes' (stealth, combat, etc.) it should be easier to balance in stealth mode.

                Get my point? I can't think of any better way to explain...
                "Just off the border of your waking mind there lies another time, where darkness and light are one. As you tread the halls of sanity, you feel so glad to be unable to go beyond. I have a message from another time."

                Comment


                • #9
                  Well NB is more dm like and very fast actions and these mini-games will slow the game down.

                  Comment


                  • #10
                    I don't see it as a minigame really. Just a slight change of controls. Your strafe keys tip you either way as you walk across.
                    It's not my fault everything you like is terrible.

                    Comment


                    • #11
                      Well, with that in mind, if you stay on the center of the pipe, you'll be just fine? Possibly make it so the further from the dead-center of the pipe you are, the more you are repulsed from the center, forcing you to compensate with strafe, and not allowing you to sit still (since the dead center is impossible to stand on).

                      This could be extended to include all edges, edges of rooves, walls, etc, anything with a dropoff. Pipes just have two edges close together.
                      "Garlisk's got a lov-el-y bunch of coconuts."

                      Comment


                      • #12
                        Well, as thought out as the idea is, I don't think it'll do everything but make the game more complex. Navigating thin pipes/rafters is allready 'hard' enough as it seems, especially if the pace in nightblade is going to be quicker.

                        Comment


                        • #13
                          Yeah, I can imagine thieves walking around with 10m pipes...

                          Shoot, forget walking across a roof, I'd slap a guard with it.
                          Genius is a blink before a moment of insanity.
                          "Dream is Destiny"
                          Waking Life

                          Comment


                          • #14
                            Hmmm, I'd maybe just make the pipe "slippy" forcing the theif to either slip completely off (if he drops from a height onto it) or just slides to one side (if he runs on it) walking and crawling on the pipe should not effect direction.
                            ~TuF~

                            Comment


                            • #15
                              Sounds good. Is that something a mapper would do or a coder?
                              "Garlisk's got a lov-el-y bunch of coconuts."

                              Comment

                              Working...
                              X