Regarding blackjacking issues, I agree with KewlAzMe: I think the blackjack CAN be really really powerful. If the idea is to make thieves play more stealthily, maybe they could be allowed to blackjack guards, but instead of a killshot, the blackjack should actually be a blackjack, and it should knock the guards out of the game for a limited time. In addition to making the game more realistic, this chould, in theory, make the game more interesting and more Thief-like. It would allow for more strategy and place more emphasis on spherical thinking. Example: the thief is hidden in a shadow, and the guard's suspicious. While the guard searches for him, the thief comes out and blackjacks the guard. Normally the guard would be thrown out of the game, right? KO a live player basically does the same as killing him, right? What if, instead, the guard was just KO'ed and came back to life after 90 seconds? Interesting, neh? So the guard's view changes to a fixed cam-view showing only the KO'ed body (view can only yaw around the Y-axis, so the unconscious player doesn't see which way the thief went)... but the guard can be revived by a teammate. If the thief doesn't want guards finding their KO'ed teammate easily, thieves could hide their victims. As KewlAzMe says, it'd be like Metal Gear Solid 2, and a lot more interesting, especially for thieves who aren't good enough to ghost a level, but don't want to kill anybody, either. To sum it up:
- blackjacks KO players for long enough to make it a penalty, but not so long that people hate it (ex: around 90 seconds)
opposing team can hide KO'ed players
KO-cam only lets KO'ed players look at their bodies to avoid giving them unfair advantages (such as seeing in which direction attackers flee)
teammates can wake players up
to avoid abuse, you can't kill a KO'ed player
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