I think someone offical has already said that verison 1.3 will have distinct binds for thief and guard play. Nevertheless, I propose having potions/items usable by both teams, perhaps as follows:
Health: same for thieves and guard
Speed: same for thieves and guards
Tumbling: Catfall for thieves / Leaping for guards
Luminocity: Invisibility for thieves / See-Invisible for guards
Rockiness: Slow and visible and undamageable, same for thieves and guards
Bomb: Flashbomb for thieves / Sonicbomb (all victim's noises replaced by a steady hum) for guards
Mines: crack-mines for thieves / damage-mines (as they are) for guards
Mines II: para-bolt-like-mines affecting people of both teams, same for thieves and guards
BJ: as is for thieves / guards can cut it open to spill out the lead shot, making a floor noisier and slower to run across
Etc.
This way any character can use any dropped item, and the same color (as well as the same key) would have similar intent for both thieves and guards.
(In a related note: Thieves should be able to pick up maces from guard bodies. Dropped maces should KO anyone whose head they land upon, assuming the mace fell at last 6 feet.)
Health: same for thieves and guard
Speed: same for thieves and guards
Tumbling: Catfall for thieves / Leaping for guards
Luminocity: Invisibility for thieves / See-Invisible for guards
Rockiness: Slow and visible and undamageable, same for thieves and guards
Bomb: Flashbomb for thieves / Sonicbomb (all victim's noises replaced by a steady hum) for guards
Mines: crack-mines for thieves / damage-mines (as they are) for guards
Mines II: para-bolt-like-mines affecting people of both teams, same for thieves and guards
BJ: as is for thieves / guards can cut it open to spill out the lead shot, making a floor noisier and slower to run across
Etc.
This way any character can use any dropped item, and the same color (as well as the same key) would have similar intent for both thieves and guards.
(In a related note: Thieves should be able to pick up maces from guard bodies. Dropped maces should KO anyone whose head they land upon, assuming the mace fell at last 6 feet.)
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