First to say, I think the Dev's are doing a great job and deserve a break today. But if possible I would like to see the following implemented. I am trying to keep this list to things that are not server related, and hopefully aren't really hard to program.
-Firearrows for thieves in 'normal' games: For breaking up camping guards, similar to the firebolt.
-Change Crack arrow to KO arrow: Since KO no longer equals death, the effect would be instantanious, like the Thief gas arrow.
-Cheaper broadheads: I thought the old price was already well balanced.
-Lockpicks added to 'standard' inventory: If everyone buys them anyways, why aren't they 'standard'?
-Change invisibility levels: Thieves that can be clearly seen at 10% is just darn silly
-Guards 'wake up' exactly where they lay: Realism and expectation in gameplay
-Mages(sorry I love em!)
-No longer 'throw' bodies, only drop them: Bodies are HEAVY, and since there is an issue with everything being thrown the same distance, dropping them only is a good alternative.
-Unconcious guards vulnerable to damage/drowning/falling/etc: Obvious, why would you become immortal while unconcious?
-Firebolts don't light anyone on fire until they 'explode': I have been lit on fire by a passing firebolt, though I could possibly be mistaken.
There are probably more, if anyone posts an idea here, and doesn't look TOO complicated to code (I will just guess, Dalai and the boys are way better at deciding this than I am), and isn't something that can be changed by a server option, I will edit my post.
Kiech
www.thecrackaz.com
-Firearrows for thieves in 'normal' games: For breaking up camping guards, similar to the firebolt.
-Change Crack arrow to KO arrow: Since KO no longer equals death, the effect would be instantanious, like the Thief gas arrow.
-Cheaper broadheads: I thought the old price was already well balanced.
-Lockpicks added to 'standard' inventory: If everyone buys them anyways, why aren't they 'standard'?
-Change invisibility levels: Thieves that can be clearly seen at 10% is just darn silly
-Guards 'wake up' exactly where they lay: Realism and expectation in gameplay
-Mages(sorry I love em!)
-No longer 'throw' bodies, only drop them: Bodies are HEAVY, and since there is an issue with everything being thrown the same distance, dropping them only is a good alternative.
-Unconcious guards vulnerable to damage/drowning/falling/etc: Obvious, why would you become immortal while unconcious?
-Firebolts don't light anyone on fire until they 'explode': I have been lit on fire by a passing firebolt, though I could possibly be mistaken.
There are probably more, if anyone posts an idea here, and doesn't look TOO complicated to code (I will just guess, Dalai and the boys are way better at deciding this than I am), and isn't something that can be changed by a server option, I will edit my post.
Originally posted by Curunir
Originally posted by Kewl
www.thecrackaz.com
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