when 1.3 came out i was sad to see the footstep arrow had been replaced with a decoy arrow....I LOVED the footstep arrow...its was great.....i used it lots...only issue i had with it is the footsteps could have been louder :grin: .....i think it AND the decoy arrow should be in the game
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Footstep Arrows!!
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Originally posted by LegalAssassinHow about...
USE THE BLOODY DECOY INSTEAD?!
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Originally posted by KewlAzMe?? no.. at lleast not the few times ive used it. Once was on asylum, down by thief spawn. I shot a decoy into the corner of the crematorium, all torches doused... he was clear as day to me. Maybe there was an unknown light.
I think decoy arrows are much more useful than the footstep arrows. Sure they may not work in the same exact situations, but they are still better, because they can actually fool guards.
The old footstep arrow made a rapid series of footsteps - it sounded completely unlike any footstep sound a thief could make.
Maybe the decoy arrows could have a footstep sound added to them?
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LR: I said "a footstep sound", not "_the_ footstep sound". To be effective, it would have to make the thief footstep noise appropriate to the type of ground it's on, and not make a rapid series of them. Perhaps just one or 2 steps, separated by a random couple second interval.
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Originally posted by KewlAzMeIll do you one better.. have it do the BJ smack sound ...not too often...maybe once after 2 secs.. then again after 7 secs.
Anyway, the decoy is NEVER invisible. I don't know whether you're blind or something, but the decoy is allways partly visible, even in the deepest shadows. The only exception being broad daylight, in which a decoy is fully visible.
This is devestating, because many thieves often miss the shadows and creep a little into the light, so they become partly visible. This is one of the key elements a guard looks for when guarding an object.
The old footstep arrow was flawed. It did a bad job at luring human guards, because really, no guard pays any attention to footsteps unless it's the last thief alive and noone has seen him for over five minutes. It also sucked at luring AI, because you never knew what the hearing radius would be and if the guard heard it.
In short:
Visual decoy > Audio decoy
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Originally posted by SlappyLR: I said "a footstep sound", not "_the_ footstep sound". To be effective, it would have to make the thief footstep noise appropriate to the type of ground it's on, and not make a rapid series of them. Perhaps just one or 2 steps, separated by a random couple second interval.
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Originally posted by KewlAzMe?? no.. at lleast not the few times ive used it. Once was on asylum, down by thief spawn. I shot a decoy into the corner of the crematorium, all torches doused... he was clear as day to me. Maybe there was an unknown light.*Leader of the 56k rebellion*
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