New info I found on the Super AI sight.
I ran some scenarios to get more info on this bug. Both of these Scenarios were run at the NORMAL guard intelligence.
It seems that once the AI gets his sights on you at lets say 20% visibility... He will have a lock on to you until you drop to 9% or lower; or until you run a certain distance away.
Scenario 1:
Ran past 2 AI in the dark without BJ, 12% visibility.
Both AI heard me and began searching for me with flares and rude comments. I had my main focus glued to the visibility percentage and know that I never got light enough to go above 12%. I watched where I was running with my peripheral vision. In between flare scans, the AI never saw me once in the dark during my 12% runs unless I got right in there face.
So next, When they flared, I got close enough to raise my visibility to 35%, they saw me and took a shot at me; i immediately jumped back to 12% area and I ran a full circle around a tree. They both missed me with their bolts and I began running through the field, still at 12%. This time, AI kept shooting at me and both hit me. Now I was a good distance away when they finally hit me and they continued chasing me until I dropped below 10%. A human guard at that range shouldn't be able to see me, especially not with that shot accuracy. Once I dropped below 10%, only for a second, they went back to the "Where'd he go?" lines. Repeated it again the same way but in 3rd person mode to see exactly what I looked like to them. Although I could a faint glimpse of me, there is no chance that anyone more than 5 feet away could see me.
Scenario 2:
Tried the exact same routine with the Blackjack out. Therefore my visibility while running would be at 10% instead of 12%. Same effect. Even at 10%, once I got my visibility up to about 35% and right back down to 10%, the AI still saw me until I went to 9% or below even far down the field.
Now in both situations.. if I kept running eventually I would have out ran the guards and they wouldn't see me anymore. But I had to run a certain distance before they would let their guard down.
Resolution: Tweak the distance so that the farther they are, the less chance of hit with the first bolt or 2, then have their Aim get better...just like a real human... or fix this lock on crap.
ALSO: Very important fix. AI needs a delay set for them after pulling out the crossbow. It has come to my attention that AI can drop a flare, pull out a crossbow, shoot the crossbow with perfect aim and hit a thief.. All before that dropped flare even hits the ground. Same goes with the mace. They can swing the mace before that flare hits the ground.
I ran some scenarios to get more info on this bug. Both of these Scenarios were run at the NORMAL guard intelligence.
It seems that once the AI gets his sights on you at lets say 20% visibility... He will have a lock on to you until you drop to 9% or lower; or until you run a certain distance away.
Scenario 1:
Ran past 2 AI in the dark without BJ, 12% visibility.
Both AI heard me and began searching for me with flares and rude comments. I had my main focus glued to the visibility percentage and know that I never got light enough to go above 12%. I watched where I was running with my peripheral vision. In between flare scans, the AI never saw me once in the dark during my 12% runs unless I got right in there face.
So next, When they flared, I got close enough to raise my visibility to 35%, they saw me and took a shot at me; i immediately jumped back to 12% area and I ran a full circle around a tree. They both missed me with their bolts and I began running through the field, still at 12%. This time, AI kept shooting at me and both hit me. Now I was a good distance away when they finally hit me and they continued chasing me until I dropped below 10%. A human guard at that range shouldn't be able to see me, especially not with that shot accuracy. Once I dropped below 10%, only for a second, they went back to the "Where'd he go?" lines. Repeated it again the same way but in 3rd person mode to see exactly what I looked like to them. Although I could a faint glimpse of me, there is no chance that anyone more than 5 feet away could see me.
Scenario 2:
Tried the exact same routine with the Blackjack out. Therefore my visibility while running would be at 10% instead of 12%. Same effect. Even at 10%, once I got my visibility up to about 35% and right back down to 10%, the AI still saw me until I went to 9% or below even far down the field.
Now in both situations.. if I kept running eventually I would have out ran the guards and they wouldn't see me anymore. But I had to run a certain distance before they would let their guard down.
Resolution: Tweak the distance so that the farther they are, the less chance of hit with the first bolt or 2, then have their Aim get better...just like a real human... or fix this lock on crap.
ALSO: Very important fix. AI needs a delay set for them after pulling out the crossbow. It has come to my attention that AI can drop a flare, pull out a crossbow, shoot the crossbow with perfect aim and hit a thief.. All before that dropped flare even hits the ground. Same goes with the mace. They can swing the mace before that flare hits the ground.
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