It would be cool to have a tab in the server menu with the name AI.
In this tab you would be able to set some of the AI's atributes to the 5 possible levels we have now.
Benny - Stupid - Normal - Clever - Genius.
(changes would affect all the guards, and not just indevidual ones)
This would be represented with a slider, much like the original UT.
These attributes would be.
AIM (how good an AI can aim his ranged weapons)
VISION (how good an AI can see you from a distance)
HEARING (how good an AI can hear suspicious sounds)
REFLEXES (how long it takes before the AI attacks you after it sees you)
ATTENTION (how long it will take for the AI to give up looking for you, and how fast he will rise in suspicion)
SUSPICION (What will raise a guards suspicion level (doused torches, bloody footsteps, etc.) and how much it raises it).
And offcourse the other checkbox options (run around when flashed, wake up frob, etc.)
This way, you could create really fast, paranoid AI guards, or AI who are the equivalent of hungover guards after a party.
Maybe also include an option to let the guards fall asleep when they havn't seen anything suspicious for a loooong time.
In this tab you would be able to set some of the AI's atributes to the 5 possible levels we have now.
Benny - Stupid - Normal - Clever - Genius.
(changes would affect all the guards, and not just indevidual ones)
This would be represented with a slider, much like the original UT.
These attributes would be.
AIM (how good an AI can aim his ranged weapons)
VISION (how good an AI can see you from a distance)
HEARING (how good an AI can hear suspicious sounds)
REFLEXES (how long it takes before the AI attacks you after it sees you)
ATTENTION (how long it will take for the AI to give up looking for you, and how fast he will rise in suspicion)
SUSPICION (What will raise a guards suspicion level (doused torches, bloody footsteps, etc.) and how much it raises it).
And offcourse the other checkbox options (run around when flashed, wake up frob, etc.)
This way, you could create really fast, paranoid AI guards, or AI who are the equivalent of hungover guards after a party.
Maybe also include an option to let the guards fall asleep when they havn't seen anything suspicious for a loooong time.

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