Just a quickie, in the Thief games, you became less visible if you were standing next to walls, as opposed to being out in the open. Does anyone think that this modifier would have a place in Thievery?
Suggested Implementation:
Attach an extra, invisible object to all thieves, with a slighter wider collision cylinder than that of thieves (however, this cylinder shouldn't block any actors/pawns). Every 0.5 seconds, check if this cylinder is colliding with the world (I forget the event name) & if this is true, then reduce thief visibility by 5%-10% (We'll have to decide what amount is ).
As you can see, this isn't very complex to implement & so it boils down to whether people think it has a place in thievery or not. I miss it since it makes rational sense visibility-wise.
Suggested Implementation:
Attach an extra, invisible object to all thieves, with a slighter wider collision cylinder than that of thieves (however, this cylinder shouldn't block any actors/pawns). Every 0.5 seconds, check if this cylinder is colliding with the world (I forget the event name) & if this is true, then reduce thief visibility by 5%-10% (We'll have to decide what amount is ).
As you can see, this isn't very complex to implement & so it boils down to whether people think it has a place in thievery or not. I miss it since it makes rational sense visibility-wise.
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